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Textbook
98-374 Gaming Development FundamentalsMay 2013, ©2014
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The Microsoft Technology Associate certification (MTA) curriculum helps instructors teach and validate fundamental technology concepts with a foundation for students' careers as well as the confidence they need to succeed in advanced studies. Through the use of MOAC MTA titles you can help ensure your students future success in and out of the classroom.This MTA text covers the following Gaming Development vital fundamental skills:
• Understand Game Design
• Understand Hardware
• Understand Graphics
• Understand Animation
Click here to learn more about the Microsoft Technology Associate (MTA), a new and innovative certification track designed to provide a pathway for future success in technology courses and careers.
• Understand Game Design
• Understand Hardware
• Understand Graphics
• Understand Animation
Click here to learn more about the Microsoft Technology Associate (MTA), a new and innovative certification track designed to provide a pathway for future success in technology courses and careers.
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Table of Contents
Lesson 1: Ideating and Conceptualizing a Game 1
Lesson 2: Identifying and Managing Game Requirements 27
Lesson 3: Creating the Game Output Design 47
Lesson 4: Designing Specific Game Components 84
Lesson 5: Developing the Game User Interface (UI) 146
Lesson 6: Developing the Game Functionality 187
Appendix 208
Index 209
Hallmark Features
- Covers all aspects of creating a video game - from idea-creation to designing a virtual world through to developing characters and plotlines. Covers all platforms: from Xbox to PC to handheld gaming devises.
- Designed for classroom use; perfect for adding game programming to an existing programming course.
- Covers everything required to earn the Microsoft Technology Associate certification.


