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Java Concepts, 7th Edition

December 2012, ©2013
Java Concepts, 7th Edition (EHEP002513) cover image

Cay Horstmann’s seventh edition of Java Conceptsprovides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. Major rewrites and an updated visual design make this student-friendly text even more engaging.  The text is known for its realistic programming examples, great quantity and variety of homework assignments, and lab exercises that build student problem-solving abilities. The seventh edition now  includes problem solving sections, more example code online, and exercises from Science and Business.

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PREFACE V

SPECIAL FEATURES XXIV

CHATER 1 INTRODUCTION 1

1.1 Computer Programs 2

1.2 The Anatomy of a Computer 3

1.3 The Java Programming Language 6

1.4 Becoming Familiar with Your Programming Environment 8

1.5 Analyzing Your First Program 12

1.6 Errors 15

1.7 Problem Solving: Algorithm Design 16

CHATER 2 USING OBJECTS 33

2.1 Objects and Classes 34

2.2 Variables 36

2.3 Calling Methods 43

2.4 Constructing Objects 48

2.5 Accessor and Mutator Methods 50

2.6 The API Documentation 52

2.7 Implementing a Test Program 55

2.8 Object References 57

2.9 Graphical Applications 61

2.10 Ellipses, Lines, Text, and Color 66

CHATER 3 IMPLEMENTING CLASSES 81

3.1 Instance Variables and Encapsulation 82

3.2 Specifying the Public Interface of a Class 86

3.3 Providing the Class Implementation 93

3.4 Unit Testing 102

3.5 Problem Solving: Tracing Objects 105

3.6 Local Variables 107

3.7 The this reference 109

3.8 Shape Classes 112

CHATER 4 FUNDAMENTAL DATA TYPES 131

4.1 Numbers 132

4.2 Arithmetic 139

4.3 Input and Output 147

4.4 Problem Solving: First Do it By Hand 154

4.5 Strings 156

CHATER 5 DECISIONS 179

5.1 The if Statement 180

5.2 Comparing Values 186

5.3 Multiple Alternatives 196

5.4 Nested Branches 200

5.5 Problem Solving: Flowcharts 207

5.6 Problem Solving: Selecting Test Cases 210

5.7 Boolean Variables and Operators 213

5.8 Application: Input Validation 218

CHAPTER 6 LOOPS 241

6.1 The While Loop 242

6.2 Problem Solving: Hand-Tracing 249

6.3 The For Loop 254

6.4 The Do Loop 262

6.5 Application: Processing Sentinel Values 263

6.6 Problem Solving: Storyboards 269

6.7 Common Loop Algorithms 272

6.8 Nested Loops 279

6.9 Application: Random Numbers and Simulations 283

6.10 Using a Debugger 286

CHAPTER 7 ARRAYS AND ARRAY LISTS 311

7.1 Arrays 312

7.2 The Enhanced For Loop 321

7.3 Common Array Algorithms 322

7.4 Problem Solving: Adapting Algorithms 331

7.5 Problem Solving: Discovering Algorithms By Manipulating Physical Objects 336

7.7 Array Lists 347

7.8 Regression Testing 356

CHATER 8 DESIGNING CLASSES 379

8.1 Discovering Classes 380

8.2 Designing Good Methods 381

8.3 Problem Solving: Patterns for Object Data 390

8.4 Static Variables and Methods 395

8.5 Packages 400

8.6 Unit Test Frameworks 407

CHAPTER 9 INHERITANCE 421

9.1 Inheritance Hierarchies 422

9.2 Implementing Subclasses 426

9.3 Overriding Methods 431

9.4 Polymorphism 437

9.5 Object: The cosmic Superclass 448

CHAPTER 10 INTERFACES 463

10.1 Using Interfaces for Algorithm Reuse 464

10.2 Working with Interface Variables 471

10.3 The Comparable Interface 473

10.4 Using Interfaces for Callbacks 477

10.5 Inner Classes 481

10.6 Mock Objects 483

10.7 Event Handling 484

10.8 Building Applications with Buttons 490

10.9 Processing Timer Events 494

10.10 Mouse Events 497

CHAPTER 11 INPUT/OUTPUT AND EXCEPTION HANDLING 513

11.1 Reading and Writing Text files 514

11.2 Text Input and Output 519

11.3 Command Line arguments 527

11.4 Exception Handling 534

11.5 Application: Handling Input errors 545

CHAPTER 12 OBJECT-ORIENTED DESIGN 559

12.1 Classes and Their Responsibilities 560

12.2 Relationships between Classes 563

12.3 Application: Printing an Invoice 569

CHAPTER 13 RECURSION (WEB ONLY)

13.1 Triangle Numbers

13.2 Recursive Helper Methods

13.3 The Efficiency Of Recursion

13.4 Permutations

13.5 Mutual Recursion

13.6 Backtracking

CHAPTER 14 SORTING AND SEARCHING (WEB ONLY)

14.1 Selection Sort

14.2 Profiling the Selection Sort algorithm

14.3 Analyzing the Performance of the Selection Sort algorithm

14.4 Merge Sort

14.5 Analyzing the Merge Sort Algorithm

14.6 Searching

14.7 Problem Solving: Estimating the Running Time of an Algorithm

14.8 Sorting and Searching in the Java Library

CHAPTER 15 THE JAVA COLLECTIONS FRAMEWORK (WEB ONLY)

15.1 an Overview of the collections framework

15.2 Linked Lists

15.3 Sets

15.4 Maps

15.5 Stacks, Queues, and Priority Queues

15.6 Stack and Queue applications

APPENDICES

APPENDIX A THE BASIC LATIN AND LATIN-1 SUBSETS OF UNICODE A-1

APPENDIX B JAVA OPERATOR SUMMARY A-5

APPENDIX C JAVA RESERVED WORD SUMMARY A-7

APPENDIX D THE JAVA LIBRARY A-9

APPENDIX E JAVA SYNTAX SUMMARY

APPENDIX F TOOL SUMMARY

APPENDIX G NUMBER SYSTEMS

APPENDIX H UML SUMMARY

APPENDIX I JAVA LANGUAGE CODING GUIDELINES

APPENDIX J HTML SUMMARY

GLOSSARY G-1

INDEX I-1

CREDITS C-1

ALPHABETICAL SYNTAX BOXES

Arrays 313

Array Lists 347

Assignment 41

Calling a Superclass Method 431

Cast 143

Catching Exceptions 536

Class Declaration 89

Comparisons 187

Constant Declaration 136

Constructor with Superclass Initializer 436

Declaring an Interface 465

For Statement 254

If Statement 182

Implementing an Interface 467

Importing a Class from a Package 54

Input Statement 147

Instance Variable Declaration 83

Java Program 13

Object Construction 49

Package Specification 402

Subclass Declaration 428

The Enhanced For Loop 322

The Finally Clause 540

The Instance of Operator 451

The Throws Clause 539

Throwing an Exception 534

Two-Dimensional Array Declaration 341

While Statement 243

Variable Declaration 37

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  • A greater emphasis on problem solving with practical step-by-step illustrations of techniques that can help students devise and evaluate solutions to programming problems.
  • A new visual approach that motivates the reader and eases navigation including photographs, step-by-step figures, syntax boxes, and example tables.
  • New exercises from science and business engage students with real world applications of Java in different industries.
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  • An early introduction to object-oriented programming techniques, beginning in Chapter 2, provides extensive practice with objects and classes before students are asked to write their own classes.
  • Horstmann’s clear explanations follow the beginner’s thinking process, providing examples and analogies, and anticipating where they may get confused or make mistakes.
  • The Testing Track identifies and emphasizes the test-driven approach to programming.
  • The Graphics Track integrates optional graphics material into the chapters where it best fits.
  • Self-Check Questions test understanding, not memorization, and can be used as springboards to a deeper discussion of key concepts in each section.
  • Excellent problems, questions, and project suggestions.
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Instructors Resources
Wiley Instructor Companion Site
Animations
Art PowerPoint Slides
Image Gallery
Use this digital repository of images displayed throughout the textbook to enliven your PowerPoint slides and interact with the reading assignments in the classroom.
Labs
Lecture Slides
Programming Solutions
Review Solutions
Source Code
Test Bank
Transition Guide
Web Chapters
Worked Examples
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Students Resources
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Purchase Options
Wiley E-Text   
Java Concepts: Early Objects, 7th Edition
ISBN : 978-1-118-54939-1
704 pages
December 2012, ©2013
$49.50   BUY

Loose-leaf   
Java Concepts, 7th Edition Binder Ready Version
ISBN : 978-1-118-42301-1
848 pages
December 2012, ©2013
$84.95   BUY

Paperback   
Java Concepts: Early Objects, 7th Edition
ISBN : 978-1-118-43112-2
704 pages
December 2012, ©2013
$129.95   BUY

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