The Virtual Reality Homebrewer's Handbook

Robin Hollands

Ever-increasing possibilities for building virtual reality (VR) systems simply and inexpensively have captured the imagination of computer hobbyists and enthusiasts.

Starting from the very basics of how VR technology works; giving lots of useful detail on the gear you can buy; crammed with original construction projects and easy-to-use software, this all-in-one handbook gives the homebrewer everything that is needed to get started, and more. Projects are easy to build, using readily available, standard components. Grounded in basic physical and mathematical principles, each gives good insight into how the professional systems work, arming readers with the knowledge required to go one step further with their own kit and ideas. Whether looking for new ways to build the hardware, a quick introduction to 3D graphics or tips for creating more sophisticated worlds, it's all here in one package. A unique collection of free software on CD adds excellent value.

Table of Contents

  • Partial table of contents:
  • Introduction to 3D Graphics.
  • VR Software.
  • Head Mounted Displays.
  • Head Trackers.
  • Data Gloves.
  • Input Devices.
  • Projection Virtual Reality.
  • Terrain Modelling in Virtual Worlds.
  • Physical and Behavioural Modelling.
  • Into the Future.
  • Appendices.
  • Index.

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Copyright © 1999 John Wiley & Sons, Wiley Computer Books

Cover

$100.00
ISBN 0471958719
380 pages
August, 1996
Paper/Cd-Rom

Area:
Graphics/Games