Charting the latest advances in thinking and practice in 21st-century landscape, this edition looks at the degree to which landscape architects and architects have rethought and redefined the parameters for the interaction of buildings, infrastructures and surrounding landscape. It defines the key moves affected in the revision of landscape, using a compilation of some of the most current work in the field. Featured designers include: James Corner of Field Operations, Kathryn Findlay, Adriaan Geuze of West 8, Gross Max, Bernard Lassus, Gustafson Porter, Maggie Ruddick, Ken Smith and Michael van Valkenburgh.
Every five or six years, a different country takes the architectural lead in Europe. In this ever shifting European landscape, Italy is now set to challenge the status quo. Already home to some of the world's most well-renowned architects -- Renzo Piano, Massimiliano Fuksas and Antonio Citterio -- it also has many talented architects like Mario Cucinella, Italo Rota, Stefano Boeri, the ABDR group and Giuseppina Grasso Cannizzo, who are now gaining international attention. Moreover there is an extraordinary emergence of younger architects -- the Erasmus generation that is beginning to realise some very promising buildings of their own.
This issue of Architectural Design looks at interactive projects worldwide that have a particularly social dimension and draw in the public to become active participants and co-creators of content. Guest-edited by Lucy Bullivant, who compiled 4Dspace, this issue explores how the new breed of social interactive design is taking root and overturning the traditional approach to artistic experience. Architects and designers are responding to cues from forward thinking patrons of architecture and design for real-time interactive projects and are creating schemes at very different scales and in many different guises. They range from the monumental -- installations that dominate public squares or are stretched over a building’s façade -- to wearable computing. They all, though, share in common the ability to draw in users to become active participants and co-creators of content, so that the audience becomes part of the project.