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Edgeloop Character Modeling For 3D Professionals Only

Edgeloop Character Modeling For 3D Professionals Only

Kelly L. Murdock, Eric Allen

ISBN: 978-0-470-03629-7

Sep 2006

321 pages

Select type: Paperback

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Learn the secrets for breathing life into your characters with this guide to edgeloop modeling. As you progress through the pages of this book, you'll create a character with personality, realistic form, and natural motion. Guided by computer graphics expert Kelly Murdock and award-winning artist and animator Eric Allen, your character will grow and develop along with your expertise. You'll:
  • learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage, and Modo.
  • take a comparative look at point, box, loft, and other character modeling methods.
  • model a detailed body form that is anatomically correct and has detailed facial features.
  • enhance a character with hair and clothing
  • texture a character completely using high-resolution texture map.

A CD-ROM accompanies the book.

About the Authors.




Part I: Introducing Character Modeling and Edgeloops.

Chapter 1: Character Design.

Chapter 2: Modeling Approaches—A Comparative Look.

Chapter 3: Introducing Edgeloop Modeling.

Part II: Creating a Body Form.

Chapter 4: Building the Body Torso.

Chapter 5: Adding Arms and Legs.

Chapter 6: Modeling Hands and Feet.

Part III: Modeling the Head and Facial Features.

Chapter 7: Creating the Head Form.

Chapter 8: Creating the Nose and Eyes.

Chapter 9: Adding the Mouth and Ears.

Part IV: Further Refinement and Texturing.

Chapter 10: Final Modeling Refinements.

Chapter 11: Texturing an Edgeloop Character.

Part V: Rigging, Skinning, and Animating Approaches.

Chapter 12: Rigging and Skinning an Edgeloop Character.

Chapter 13: Animating an Edgeloop Character.

Part VI:Appendixes.

Apendix A: Edgeloop Modeling Commands for 3ds Max, Maya, Softimage, and Modo.

Appendix B: What’s on the CD-ROM.

Pro Glossary.


End-User License Agreement.