Skip to main content

HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL

HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL

Jacob Seidelin

ISBN: 978-1-119-97508-3

Jan 2012

456 pages

Select type: Paperback

Product not available for purchase

Description

Discover new opportunities for building 2D and 3D games with HTML5

The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.

  • Aims directly at a new way to develop games for the web through the use of HTML5
  • Demonstrates how to make iOS and Android web apps
  • Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound
  • Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets

By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.

Related Resources

Introduction 1

Part 1

CHAPTER 1 Gaming on the Web 7

CHAPTER 2 Taking the First Steps 21

CHAPTER 3 Going Mobile 41

Part 2

CHAPTER 4 Building the Game 81

CHAPTER 5 Delegating Tasks to Web Workers 103

CHAPTER 6 Creating Graphics with Canvas 123

CHAPTER 7 Creating the Game Display 165

CHAPTER 8 Interacting with the Game 195

CHAPTER 9 Animating Game Graphics 225

Part 3

CHAPTER 10 Creating Audio for Games 269

CHAPTER 11 Creating 3D Graphics with WebGL 299

Part 4

CHAPTER 12 Local Storage and Caching 361

CHAPTER 13 Going Online with WebSockets 387

CHAPTER 14 Resources 407

Index 427

Appendix C: OpenGL ES Shading Language Download
Sample Code Download
Appendix B; WebGL Reference Appendix Download
Appendix A: Canvas Reference Download