Skip to main content

3D Game Animation For Dummies

3D Game Animation For Dummies

Kelly L. Murdock

ISBN: 978-0-764-58789-4

Jun 2005

399 pages

Select type: Paperback

In Stock



* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion

Introduction 1

Part I: Creating 3D Content for Games 5

Chapter 1: Getting Started with 3D Game Animation 7

Chapter 2: Game and Art Design, and Creating Storyboards 19

Chapter 3: Starting with Traditional Animation Basics 29

Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds 39

Chapter 4: Creating Game User Interfaces 41

Chapter 5: Modeling Scenery and Props 59

Chapter 6: Adding Details with Materials 87

Chapter 7: Mapping Textures 97

Chapter 8: Creating Effective Lighting 115

Part III: Designing, Modeling, and Animating Game Characters 131

Chapter 9: Techniques for Modeling Characters 133

Chapter 10: Discovering the Basics of 3D Animation 173

Chapter 11: Animating Characters 193

Chapter 12: Animating Facial Movements 209

Chapter 13: Automating Reactions with Dynamics 217

Part IV: Animating Game Cut Scenes 227

Chapter 14: Animating Scene Elements 229

Chapter 15: Animating with Particles 241

Chapter 16: Rendering an Animation 253

Part V: The Part of Tens 265

Chapter 17: Ten Types of Tools Used by Game Companies 267

Chapter 18: Ten Creative Jobs in the Animation Industry 279

Chapter 19: Ten Ways to Land a Job as a 3D Game Animator 287

Appendix A: Using Game Engine Tools 305

Appendix B: Glossary of Animation Terms 337

Appendix C: Directory of Animation Schools 351

Index 355
Welcome to the online portion of 3D Animation For Dummies. You'll find sample code from the chapters here. To download the included code samples, follow these steps.
  • Click on the link below to download the files you want.
  • Choose a location to save the file on your hard drive.
  • After the download is compete, run WinZip or another software program that decompresses .zip files and extract the zipped folder into the directory of your choice. includes all the examples for the commercial version of Maya
Download will work for the Personal Learning Edition of Maya.

If the files are extracted with folders, then all examples will be placed in a folder that matches the book chapters.