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3ds Max 2009 Bible

3ds Max 2009 Bible

Kelly L. Murdock

ISBN: 978-0-470-41758-4

Nov 2008

1268 pages

Select type: E-Book



The only comprehensive reference-tutorial on 3ds Max available, this book is everyone's favorite. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to build your skills and spark your creativity. A 16-page color insert highlights cutting-edge work from 3D artists. A valuable companion DVD provides all the examples and content from the book, including unique models and textures you can customize on your own, and a searchable, full-color version of the book.

3ds Max 2009 Bible covers both 3ds Max 2009 and 3ds Max 2009 Design and covers:

  • Navigating the viewports with the ViewCube, SteeringWheels, and other ways.
  • Creating realistic materials with new ProMaterials.
  • Using Spline Mapping to improve texture mapping over irregular shaped objects.
  • Blending multiple texture maps together with the new Composite Map.
  • Creating architectural walkthroughs with the Walkthrough Assistant.
Don't miss out on the newest version of this bestselling resource!


Part I: Getting Started with 3ds Max.

Quick Start: Firing a Cannonball.

Chapter 1: Exploring the Max Interface.

Chapter 2: Controlling and Configuring the Viewports.

Chapter 3: Working with Files, Importing, and Exporting.

Chapter 4: Customizing the Max Interface and Setting Preferences.

Part II: Working with Objects.

Chapter 5: Creating and Editing Primitive Objects.

Chapter 6: Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer.

Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping.

Chapter 8: Cloning Objects and Creating Object Arrays.

Chapter 9: Grouping, Linking, and Parenting Objects.

Part III: Modeling Basics.

Chapter 10: Learning Modeling Basics and Working with Subobjects and Helpers.

Chapter 11: Introducing Modifiers and Using the Modifier Stack.

Chapter 12: Drawing and Editing 2D Splines and Shapes.

Chapter 13: Modeling with Polygons.

Part IV: Materials, Cameras, and Lighting Basics.

Chapter 14: Exploring the Material Editor.

Chapter 15: Creating and Applying Standard Materials.

Chapter 16: Creating Compound Materials and Using Material Modifiers.

Chapter 17: Adding Material Details with Maps.

Chapter 18: Configuring and Aiming Cameras.

Chapter 19: Using Lights and Basic Lighting Techniques.

Part V: Animation and Rendering Basics.

Chapter 20: Understanding Animation and Keyframe Basics.

Chapter 21: Animating with Constraints and Controllers.

Chapter 22: Learning to Render a Scene.

Part VI: Advanced Modeling.

Chapter 23: Building Complex Scenes with XRefs and Using Vault.

Chapter 24: Working with the Schematic View.

Chapter 25: Deforming Surfaces and Using the Mesh Modifiers.

Chapter 26: Working with Compound Objects.

Chapter 27: Modeling with Patches and NURBS.

Chapter 28: Adding and Styling Hair and Fur, and Using Cloth.

Part VII: Advanced Materials.

Chapter 29: Using Specialized Material Types.

Chapter 30: Unwrapping UVs and Using Pelt Mapping.

Chapter 31: Creating Baked Textures and Normal Maps.

Part VIII: Advanced Animation Techniques.

Chapter 32: Using Animation Modifiers.

Chapter 33: Animating with the Expression Controller and Wiring Parameters.

Chapter 34: Working with Function Curves in the Track View.

Chapter 35: Using Animation Layers and the Motion Mixer.

Part IX: Dynamic Animation.

Chapter 36: Creating Particles and Particle Flow.

Chapter 37: Using Space Warps.

Chapter 38: Simulating Physics-Based Motion with reactor.

Chapter 39: Animating Hair and Cloth.

Part X: Working with Characters.

Chapter 40: Understanding Rigging and Working with Bones.

Chapter 41: Working with Inverse Kinematics.

Chapter 42: Creating and Animating Bipeds and Crowds.

Chapter 43: Skinning Characters.

Part XI: Advanced Lighting and Rendering.

Chapter 44: Working with Advanced Lighting, Light Tracing, and Radiosity.

Chapter 45: Using Atmospheric and Render Effects.

Chapter 46: Raytracing and mental ray.

Chapter 47: Batch and Network Rendering.

Chapter 48: Compositing with Render Elements and the Video Post Interface.

Part XII: MAXScript and Plug-Ins.

Chapter 49: Automating with MAXScript.

Chapter 50: Expanding Max with Third-Party Plug-Ins.

Appendix A: What’s New with 3ds Max 200.

Appendix B: What’s on the DVD.