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Autodesk 3ds Max 2012 Essentials

Randi L. Derakhshani, Dariush Derakhshani

ISBN: 978-1-118-01675-6

Jun 2011

400 pages

Select type: Paperback


Product not available for purchase


Get a jump-start on Autodesk 3ds Max 2012 essentials—with the Essentials!

The new Essentials books from Sybex are beautiful, task-based, full-color Autodesk Official Training Guides that help you get up to speed on Autodesk topics quickly and easily. Autodesk 3ds Max 2012 Essentials thoroughly covers the fundamentals of this popular 3D animation effects, and visualization software, teaching you what you need to become quickly productive.

By following the book's clear explanations, practical tutorials, and step-by-step exercises, you'll cover all the bases. Topics include modeling, animation, rendering, rigging, compositing, and much more. Whether you're an aspiring 3D designer or a professional brushing up on the basics, here is the essential grounding you need in 3ds Max 2012.

  • Covers Autodesk 3ds Max 2012 fundamentals, so you become quickly productive with the software
  • Uses straightforward explanations and real-world, hands-on exercises and tutorials to teach the software's core features and functions
  • Helps you develop the skills you'll need throughout an animation production pipeline, whether you're a beginner or a more experienced user brushing up on the basics
  • Uses a task-based approach and covers topics such as polygon modeling, materials and mapping, lighting, using mental ray, HDRI images, and more
  • This book is an Autodesk Official Training Guide

If you want to get quickly up to speed on 3ds Max, Autodesk 3ds Max 2012 Essentials is the place to start.

Related Resources

Introduction xv

Chapter 1 The 3ds Max Interface 1

Chapter 2 Your First 3ds Max Project 19

Chapter 3 Modeling in 3ds Max: Part I 51

Chapter 4 Modeling in 3ds Max: Part I I 87

Chapter 5 Animating a Bouncing Ball 111

Chapter 6 Animating a Thrown Knife 129

Chapter 7 Character Poly Modeling: Part I 141

Chapter 8 Character Poly Modeling: Part I I 165

Chapter 9 Character Poly Modeling: Part I I I 185

Chapter 10 Introduction to Materials: Red Rocket 201

Chapter 11 Textures and UV Workf low: The Soldier 225

Chapter 12 Character Studio: Rigging 255

Chapter 13 Character Studio: Animating 275

Chapter 14 Introduction to Lighting: Red Rocket 289

Chapter 15 3ds Max Rendering 311

Chapter 16 mental ray and HDRI 341

Index 371

Bonus Chapter 1: Particles
Bouncing Ball
Dynamics Scene Files
Lighting Scene Files
mental ray Scene Files
Red Rocket
Rendering Scene Files
Texture Scene Files