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Autodesk 3ds Max 2013 Essentials

Autodesk 3ds Max 2013 Essentials

Dariush Derakhshani, Randi L. Derakhshani

ISBN: 978-1-118-13055-1

Jun 2012

400 pages

Select type: Paperback

$49.99

Product not available for purchase

Description

A four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max

Beginning users of this popular 3D animation and effects software will find everything they need for a thorough understanding of the software's key features and functions in this colorful guide. The authors break down the complexities of learning 3D software and get you going right away with interesting, job-related projects. You'll learn the basics of modeling, texturing, animating, lighting, visualization, and visual effects with 3ds Max, exploring the methods and why they are used as they are.

  • An Official Training Guide endorsed by Autodesk and ideal for those new to 3D software
  • Written by CG professionals, featuring hands-on, real-world projects that offer realistic, job-related professional challenges
  • Teaches the basics of modeling, texturing, animating, lighting, visualization, and visual effects, explaining the entire program to help you learn about the entire production pipeline
  • Covers everything a beginner needs to know for a solid foundation in 3ds Max, with illustrated tutorials and full-color screen shots
  • Companion website features starting and ending files for the exercises and additional learning tutorials available for download
Autodesk 3ds Max Essentials is the ideal beginner's guide to the exciting world of 3D software.

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Introduction xiii

Chapter 1 The 3ds Max Interface 1

Chapter 2 Your First 3ds Max Project 21

Chapter 3 Modeling in 3ds Max: Architectural Model Part I 53

Chapter 4 Modeling in 3ds Max: Architectural Model Part II 75

Chapter 5 Animating a Bouncing Ball 101

Chapter 6 Animating a Thrown Knife 119

Chapter 7 Character Poly Modeling: Part I 131

Chapter 8 Character Poly Modeling: Part II 155

Chapter 9 Character Poly Modeling: Part III 175

Chapter 10 Introduction to Materials: Interiors and Furniture 191

Chapter 11 Textures and UV Workflow: The Soldier 215

Chapter 12 Character Studio: Rigging 243

Chapter 13 Character Studio: Animation 269

Chapter 14 Introduction to Lighting: Interior Lighting 291

Chapter 15 3ds Max Rendering 317

Chapter 16 mental ray and HDRI 343

Index 375

Chapter 17, "Particles"
This bonus chapter introduces you to 3ds Max's particle systems and space warps when you create a firing machine gun.
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Bouncing Ball Files
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Dresser Files
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Dynamic Scene Files
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Knife Files
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Soldier Files
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Arch Model Files (Part 1)
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Arch Model Files (Part 2)
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Arch Model Files (Part 3)
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Arch Model Files (Part 4)
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ChapterPageDetailsDatePrint Run
224-5Text correction: Errors in Exercise "Modeling the Top"
Step 7: the reference to Figure 2.5 in the first sentence should be to Figure 2.4.

Step 8: 1st sentence, "...click the Extrude settings box to the right of the Bevel button..." should read:
"...click the Bevel settings arrow, which is below the Bevel button..."
10/2/121st

238Text correction: Error in Exercise "Modeling the Bottom"
Step 7: The inline icons for the Modify tab and the Vertex icon are reversed.
10/2/12