Recommnded text for those preparing for the Maya Associate exam
Maya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects.
- Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners essential training in Maya basics
- This book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate exam
- Provides task-based tutorials and hands-on exercises to get you up to speed and introduce you to production workflows
- Teaches the basics of modeling, texturing, animating, and lighting
- Helps you create simple animations, model with polygons, and add detail with blend shapes and surfaces
- Starting and ending files for the exercises and additional learning tutorials are available online
Autodesk Maya Essentials provides beginners with a solid foundation in Maya 3D software.
CHAPTER 1 Understanding the Maya Interface 1
CHAPTER 2 Creating Your First Animation 15
CHAPTER 3 Modeling with Polygons, Part 1 37
CHAPTER 4 Modeling with Polygons, Part 2 69
CHAPTER 5 Modeling with Polygons, Part 3 87
CHAPTER 6 Modeling with Subdivision Surfaces 103
CHAPTER 7 Surfacing Your Character 127
CHAPTER 8 Getting Bent Out of Shape: Blend Shapes 153
CHAPTER 9 Dem Bones: Setting Up Your Joint System 165
CHAPTER 10 Weighting Your Joints 191
CHAPTER 11 Rigging Your Character 205
CHAPTER 12 Making It Move: Animating Your Character 225
CHAPTER 13 Let There Be Light: Lighting Your Shot 243
CHAPTER 14 Rendering and Compositing Your Scene 263
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Step 17, is there a correction for this step? Scaling the finger base is not performing as it is described.
Step 17. Says: "Select the center of the three end faces, press R to activate the Scale tool, and scale in on the Z axis until the three faces are about the same size as shown in Figure 3.28." When I select the three faces and press R to scale along the Z axis, the program creates new lines (running top to bottom on the faces), it doesn't move the existing lines. Additionally, the two lines on the top of the finger base and on the bottom of the finger base do not move to the newly created lines position ( that is they do not extend proximally to distally at an angle that causes them to intersect with the newly created lines) but remain fixed at the original bearing connected to the up and down lines that didn't move.