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Beginning Programming All-In-One Desk Reference For Dummies

Beginning Programming All-In-One Desk Reference For Dummies

Wallace Wang

ISBN: 978-1-118-05122-1

Feb 2011

720 pages



So you want to be a programmer? Or maybe you just want to be able to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you for whatever reason, Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if beefy, book.

In this practical guide, you’ll find out about compiling, algorithms, best practices, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you’ll get a feel for the variety of languages and the needs they fill. Seven minibooks cover:

  • Getting started
  • Programming basics
  • Data structures
  • Algorithms
  • Web programming
  • Programming language syntax
  • Applications

Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into “machine language” that the computer understands, use programming best practices, explore the “how” and “why” of data structuring, and more. You’ll even get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. Soon you’ll realize that — wow! You’re a programmer!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


Book I: Getting Started.

Chapter 1: Getting Started Programming a Computer.

Chapter 2: Different Methods for Writing Programs.

Chapter 3: Types of Programming Languages.

Chapter 4: Programming Tools.

Chapter 5: Managing Large Projects with Software Engineering.

Book II: Programming Basics.

Chapter 1: How Programs Work.

Chapter 2: Variables, Data Types, and Constants.

Chapter 3: Manipulating Data.

Chapter 4: Making Decisions by Branching.

Chapter 5: Repeating Commands by Looping.

Chapter 6: Breaking a Large Program into Subprograms.

Chapter 7: Breaking a Large Program into Objects.

Chapter 8: Reading and Saving Files.

Chapter 9: Documenting Your Program.

Chapter 10: Principles of User Interface Design.

Book III: Data Structures.

Chapter 1: Structures and Arrays.

Chapter 2: Sets and Linked Lists.

Chapter 3: Collections and Dictionaries.

Chapter 4: Stacks, Queues, and Deques.

Chapter 5: Graphs and Trees.

Book IV: Algorithms.

Chapter 1: Sorting Algorithms.

Chapter 2: Searching Algorithms.

Chapter 3: String Searching.

Chapter 4: Data Compression Algorithms.

Chapter 5: Encryption Algorithms.

Book V: Web Programming.

Chapter 1: HyperText Markup Language.

Chapter 2: CSS.

Chapter 3: JavaScript.

Chapter 4: PHP.

Chapter 5: Ruby.

Book VI: Programming Language Syntax.

Chapter 1: C and C++.

Chapter 2: Java and C#.

Chapter 3: Perl and Python.

Chapter 4: Pascal and Delphi.

Chapter 5: Visual Basic and REALbasic.

Book VII: Applications.

Chapter 1: Database Management.

Chapter 2: Bioinformatics.

Chapter 3: Computer Security.

Chapter 4: Artificial Intelligence.

Chapter 5: The Future of Computer Programming.