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Beginning Programming with Java For Dummies, 3rd Edition

Beginning Programming with Java For Dummies, 3rd Edition

Barry A. Burd

ISBN: 978-0-470-37174-9

Apr 2012

456 pages

Select type: Paperback

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One of the most popular beginning programming books, now fully updated

Java is a popular language for beginning programmers, and earlier editions of this fun and friendly guide have helped thousands get started. Now fully revised to cover recent updates for Java 7.0, Beginning Programming with Java For Dummies, 3rd Edition is certain to put more first-time programmers and Java beginners on the road to Java mastery.

  • Explores what goes into creating a program, putting the pieces together, dealing with standard programming challenges, debugging, and making the program work
  • Offers new options for tools and techniques used in Java development
  • Provides valuable information and examples for the would-be programmer with no Java experience
  • All examples are updated to reflect the latest changes in Java 7.0

Beginning Programming with Java For Dummies, 3rd Edition offers an easy-to-understand introduction to programming through the popular, versatile Java 7.0 language.

Introduction 1

Part I: Revving Up 7

Chapter 1: Getting Started 9

Chapter 2: Setting Up Your Computer 21

Chapter 3: Running Programs 47

Part II: Writing Your Own Java Programs 69

Chapter 4: Exploring the Parts of a Program 71

Chapter 5: Composing a Program 91

Chapter 6: Using the Building Blocks: Variables, Values, and Types 115

Chapter 7: Numbers and Types 129

Chapter 8: Numbers? Who Needs Numbers? 147

Part III: Controlling the Flow 169

Chapter 9: Forks in the Road 171

Chapter 10: Which Way Did He Go? 187

Chapter 11: How to Flick a Virtual Switch 209

Chapter 12: Around and Around It Goes 225

Chapter 13: Piles of Files: Dealing with Information Overload 245

Chapter 14: Creating Loops within Loops 265

Chapter 15: The Old Runaround 277

Part IV: Using Program Units 301

Chapter 16: Using Loops and Arrays 303

Chapter 17: Programming with Objects and Classes 321

Chapter 18: Using Methods and Variables from a Java Class 335

Chapter 19: Creating New Java Methods 357

Chapter 20: Oooey GUI Was a Worm 379

Part V: The Part of Tens 405

Chapter 21: Ten Sets of Web Links 407

Chapter 22: Ten Useful Classes in the Java API 413

Index 417

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