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Brief C++: Late Objects, Enhanced eText, 3rd Edition

Brief C++: Late Objects, Enhanced eText, 3rd Edition

Cay S. Horstmann

ISBN: 978-1-119-40042-4

Aug 2017

528 pages

Select type: E-Book

$47.50

Description

Brief C++: Late Objects provides an introduction to C++ and computer programming that focuses on the essentials and on effective learning. It is suitable for a one-semester introduction to C++ programming for students in computer science, engineering, technology, and the physical sciences. The title requires no prior programming experience and takes a traditional route, first stressing control structures, procedural decomposition and array algorithms.  Objects are used where appropriate in early sections of the program. Students begin designing and implementing their own classes in Section 9. All sections include many different forms of guidance to help students build confidence and tackle the task at hand, including Self Check and Practice activities along with end-of-section Review Exercises, Practice Exercises and Programming Projects. 

The Enhanced E-Text is also available bundled with an abridged print companion and can be ordered by contacting customer service here:
ISBN: 9781119455639
Price: $81.95       
Canadian Price: $91.50

 

Related Resources

Chapter 1 Introduction

Chapter 2 Fundamental Data Types

Chapter 3 Decisions

Chapter 4 Loops

Chapter 5 Functions

Chapter 6 Arrays and Vectors

Chapter 7 Pointers

Chapter 8 Streams

Chapter 9 Classes

Chapter 10 Inheritance

  • The Title Has Been Updated to Modern Versions of C++: A number of features of the C++ 2011 and C++ 2014 standards are described as either recommended best practices or as special topics.
  • New and Reorganized Topics: The title now supports two pathways into object-oriented programming and inheritance. Pointers and structures can be covered before introducing classes. Alternatively, pointers can be deferred until after the implementation of classes.
  • Worked Examples and Exercises: A sequence of Worked Examples and Exercises introduces “media computation” - generating and modifying images, sounds and animations.
  • Lower-cost, Interactive Format: This cost-effective Enhanced E-Text supports active learning through a wealth of interactive resources that prepare students for independent programming assignments and includes review exercises, practice exercises, and programming projects at the end of each section.
  • Learning Activities: This title includes learning activities designed to foster in-depth learning. Students don’t just watch animations and code traces, they generate them. These activities provide instant feedback to show students what they did right and where they need to study more.
  • Explicit Problem-Solving Strategies: Practical, step-by-step illustrations of techniques help students devise and evaluate solutions to programming problems. Introduced where they are most relevant, these strategies address barriers to success that many students encounter.