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Building Great Flash MX Games

Building Great Flash MX Games

Matthew David

ISBN: 978-0-764-51985-7

Dec 2002

304 pages

Select type: Paperback

Product not available for purchase


* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX
* Shows readers how to harness the full potential of Flash MX and Flash ActionScript
* Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials
* Explains the tools, scripts, and other building blocks of Flash games tools and then shows how to put them together
* Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials


Part I: Tools of the Trade.

Chapter 1: Macromedia Flash MX—The Game Developer's Platform.

Chapter 2: Developing and Storyboarding a Game.

Chapter 3: ActionScript: The Foundation of Creating Games with Flash MX.

Chapter 4: Collision Detection.

Chapter 5: Managing Sound.

Chapter 6: Adding Video.

Chapter 7: Creating 3D Elements.

Chapter 8: Optimizing Bandwidth for Enhanced Experience.

Chapter 9: Creating Dynamic Games Using Databases.

Chapter 10: Multi-user Games.

Part II: Building Games.

Chapter 11: Puzzle Games.

Chapter 12: Arcade Games.

Chapter 13: Flasher Man Adventure Game.

Chapter 14: 3D Games.

Chapter 15: PDA Games.

Appendix A: ActionScript Keyboard Commands.

Appendix B: Resources.

About the Author.



"...good, practical information...shows it strength when you start to build the sample games for yourself..." (Image Technology)

“…a detailed and interesting read…good value…”(Computer Arts, April 2003)

“…easy-to-understand…one of the rare occasions when a book truly does cater for professionals and amateurs alike…” (Practical Web Projects, August 2003)

Companion Site

Visit the Companion Site.