C++ All-in-One Desk Reference For Dummies
C++ All-in-One Desk Reference For Dummies
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DescriptionThere are almost as many programming languages these days as there are dialects at a Washington cocktail party. Among them all, however, C++ remains a favorite, especially for beginners. C++ is fast, powerful, fully compiled, and portable. If you’ve thought about learning programming, it’s a great place to start. And if you’re already experienced with C++, you probably know a well-organized reference guide makes a programmer’s life a lot easier.
C++ All-In-One Desk Reference For Dummies is a guide that grows with you. It’s organized into seven convenient minibooks, each devoted to a particular aspect of C++. So whether you’re a beginner just learning the lingo, or a veteran who wants to find out how to write a Web service in C++ .NET by using the Managed Extension to C++ (and who actually knows what that means!) you can find the answers quickly and easily.
If you’re about to venture into C++ programming for the first time, Minibook I begins at the beginning and covers all the basic stuff you need to know. You’ll be ready to join the big kids when you reach the subsequent minibooks, which cover
- Understanding objects and classes, including UML and design patterns
- Fixing problems, debugging your code, and choosing a good debugger
- Advanced C++ programming
- Reading and writing files, with coverage of stream programming
- C++ .NET, which shows you how to program for Microsoft’s latest product, create Web services, build assemblies, and more
- Visual Studio 6.0 and MFC, featuring a discussion of writing software for Windows with Microsoft Foundation classes
No matter how accomplished a C++ programmer you are – or aren’t – there will always be times when you need a reference guide. C++ All-In-One Desk Reference For Dummies gets you started with C++ programming, takes you as far as you want to go, and makes it easy to find out more whenever you want.
Book I: Introducing C++.
Chapter 1: Creating a First C++ Program.
Chapter 2: Storing Data in C++.
Chapter 3: Directing Your C++ Program Flow.
Chapter 4: Dividing Your Work with Functions.
Chapter 5: Dividing Between Source-Code Files.
Chapter 6: Referring to Your Data Through Pointers.
Chapter 7: Working with Classes.
Chapter 8: Using Advanced C++ Features.
Book II: Understanding Objects and Classes.
Chapter 1: Planning and Building Objects.
Chapter 2: Describing Your Program with UML.
Chapter 3: Structuring Your Classes with UML.
Chapter 4: Demonstrating Behavior with UML.
Chapter 5: Modeling Your Programs with UML.
Chapter 6: Building with Design Patterns.
Book III: Fixing Problems.
Chapter 1: Dealing with Bugs.
Chapter 2: Debugging a Program.
Chapter 3: Stopping and Inspecting Your Code.
Chapter 4: Traveling About the Stack.
Book IV: Advanced Programming.
Chapter 1: Working with Arrays, Pointers, and References.
Chapter 2: Creating Data Structures.
Chapter 3: Constructors, Destructors, and Exceptions.
Chapter 4: Advanced Class Usage.
Chapter 5: Creating Classes with Templates.
Chapter 6: Programming with the Standard Library.
Book V: Reading and Writing Files.
Chapter 1: Filing Information with the Streams Library.
Chapter 2: Writing with Output Streams.
Chapter 3: Reading with Input Streams.
Chapter 4: Building Directories and Contents.
Chapter 5: Streaming Your Own Classes.
Book VI: C++ .NET.
Chapter 1: In a .NET Frame of Mind.
Chapter 2: Moving About in Visual Studio.
Chapter 3: All About Strings.
Chapter 4: Managing Your Objects.
Chapter 5: Taking Managed Extensions Farther.
Chapter 6: Programming for Events.
Chapter 7: Building Forms in .NET.
Chapter 8: Managing Files in .NET.
Chapter 9: Building the Famous Web Services.
Chapter 10: Building and Managing Assemblies.
Book VII: Visual Studio 6.0 and MFC.
Chapter 1: Creating Visual Studio Projects.
Chapter 2: Manipulating and Debugging Projects.
Chapter 3: Editing with Wizardry.
Chapter 4: Just Browsing, Thank You.
Chapter 5: Creating Windows Programs with MFC.
Chapter 6: Adding Controls in MFC.
Book VIII: Appendixes.
Appendix A: Automating Your Programs with Makefiles.
Appendix B: About the CD-ROM.
End-User License Agreement.
The file, ActiveTclx.x.x.x-win32-ix86.exe, used to install Tlc/Tk is missing from the CD-ROM. However, the installation file can be found at the website, http://www.tcl.tk/software/tcltk/8.4.html.