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Cocoa Touch for iPhone OS 3

Cocoa Touch for iPhone OS 3

Jiva DeVoe

ISBN: 978-0-470-60427-4

Oct 2009

448 pages

Select type: E-Book

$25.99

Description

Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer’s guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process—from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you’re new to iPhone development you’ll soon be cranking out great code.
  • Walk through Xcode, Interface Builder, and other key tools
  • Build simple or complex GUIs with navigation and custom views
  • Implement a database with Core Data, and design your schema in Xcode
  • Learn to use the iPhone’s signature multi-touch capabilities in your applications
  • Work with the Apple Push Notification Service
  • Use the Map Kit API to create apps with embedded maps
  • Record audio, play video, and access the iPod Library
  • Set up your developer certificates and code sign your apps
  • Use Store Kit to sell expanded features and content within your apps

Whether you're a new iPhone developer or seasoned veteran, this book is the perfect go-to reference for iPhone development-and one of an exciting new series for Apple developers.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Preface.

Acknowledgments.

Part I: Getting Started with the iPhone.

Chapter 1: Getting to Know Your Tools.

Chapter 2: Building a Basic iPhone Application.

Chapter 3: Exploring the Simulator in Depth.

Part II: Building GUIs.

Chapter 4: Understanding the Basics of an iPhone User Interface.

Chapter 5: Introducing UIViewController.

Chapter 6: Using UITableView.

Chapter 7: Working with UITableViewCells.

Chapter 8: Working within the UINavigationController Model.

Chapter 9: Exploring the Purpose of the UIApplicationDelegate.

Chapter 10: Applying Custom UIViews.

Chapter 11: Handling Touch Events.

Chapter 12: Working with Other Controls.

Chapter 13: Handling Text Input.

Chapter 14: Building Cinematic UIs with Core Animation.

Chapter 15: Using OpenGL ES.

Chapter 16: Integrating Safari.

Part III: Working with Data.

Chapter 17: Storing User Defaults.

Chapter 18: Implementing a Database with Core Data.

Chapter 19: Connecting to the World with Networking.

Chapter 20: Using the Push Notification Service.

Chapter 21: Using the Game Kit API.

Chapter 22: Implementing Cut, Copy, and Paste.

Chapter 23: Using the Maps API.

Part IV: Working with Media.

Chapter 24: Exploring the Supported Media Types.

Chapter 25: Playing Audio.

Chapter 26: Accessing the iPod Library.

Chapter 27: Recording Audio.

Chapter 28: Playing Video in Your Application.

Part V: Working with the iPhone Hardware.

Chapter 29: Discovering Information about the Device.

Chapter 30: Getting Your Location Using Core Location.

Chapter 31: Working with the Accelerometer.

Chapter 32: Interfacing with Peripherals.

Part VI: Handling Distribution.

Chapter 33: Code Signing Your Apps.

Chapter 34: Expanding Your Application Using the In-App.

Purchase SupportIndex.