DescriptionUpdated and revised, the sixth edition equips educators with practical skills for successful instructional design. Two new chapters have been added to offer the most current information in the field. One addresses the unique design challenges and opportunities when working with different technologies. It also illustrates how to apply and adapt the design model when working with these technologies. The other presents a combination of information on the ID proposal and project management. A new section also discusses the alternatives to the traditional design process. In addition, educators will find more information about the role of the designer, which they’ll be able to apply in the classroom.
Chapter 2: Identifying the Need for Instruction.
Chapter 3: Learner and Contextual Analysis.
Chapter 4: Task Analysis.
Chapter 5: Instructional Objectives.
Chapter 6: Designing the Instruction: Sequencing.
Chapter 7: Designing the Instruction: Strategies.
Chapter 8: Designing the Instructional Message.
Chapter 9: Developing Instructional Materials.
Chapter 10: Design Considerations for Technology-Based Instruction.
Chapter 11: The Many Faces of Evaluation.
Chapter 12: Developing Evaluation Instruments.
Chapter 13: Using Evaluation to Enhance Programs: Conducting Formative and Summative Evaluations.
Chapter 14: Learning Theory and Instructional Theory.
Chapter 15: Planning for Instructional Implementation.
Chapter 16: Instructional Design Project Management.
Appendix A: Sample Design Document.
Appendix B: Sample Unit.
- Significant updates have been made to all the chapters to include recent trends and research.
- A NEW CHAPTER 10 focuses on design considerations for technology-based instruction. Authors examine design considerations for computer-based, web-based, and distance instruction.
- Chapter 15 has a NEW section describing the decision stages involved in adopting an innovation as well as a brief discussion of the supervisor’s role in supporting employee training.
- Chapter 16 now includes a complete example of a project agreement and a new section on design process shortcuts.
- Every chapter begins with Getting Started, a section providing real-world scenarios of an aspect of the chapter.
What happens when an instructional designer tries to design a project in the real world? The Expert’s Edge pieces were contributed by practicing instructional designers and scholars who share their knowledge, successes, failures, and perspectives from the real world. The Expert’s Edge pieces reflect an international perspective as well as different contexts in which instructional design is conducted.
Instructional design texts, as most scholarly texts, tend to take a sterile approach to writing. The ID Process sections allow us to present a ‘‘here’s how it is really done’’ discussion of each element of the model.
Applications and Answers are presented at the end of each chapter for the readers to test their skills and knowledge.
Quality Management sections help designers conduct a quick quality check of the design project. Key questions and issues are presented to keep the project aligned with solving the instructional problem.
Instructional Design: Decisions and Choices section tracks an instructional design project through the ID process, providing a realistic example of the instructional design process along with commentary from the designer on the decisions and choices made at each step of the process.