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Designing Online Learning with Flash

Designing Online Learning with Flash

David Richard Moore

ISBN: 978-0-470-47864-6

Dec 2008, Pfeiffer

336 pages

$53.99

Description

There is a need for a book that provides a model of learning that is appropriate for online learning as well as teaches the user how to create potent Flash applications to deliver online learning content. This book is an Adobe Flash tutorial set in an instructional design context. It demonstrates how to develop Flash tutorials for teaching facts, concepts, principles, and procedures using Merrill s Component Display Theory. All the book s source files are provided as well as Adobe Captivate tutorials demonstrating the procedures.

Related Resources

Introduction.

Chapter Overview.

Preface.

Overview of Chapters.

Summary.

1. Online Learning Approach.

Chapter Overview.

Nothing Is Left to Chance.

Instruction Is an Investment.

Planning, Presentation, and Practice.

Design Model.

Summary.

2. Planning.

Chapter Overview.

Systematic Design of Instruction.

Analyzing Needs.

Identifying Tasks.

Creating Objectives.

Classifying Objectives.

Creating Test Items.

Extended Example.

Summary.

3. Presentation.

Chapter Overview.

Presentation Phase.

Presentation Medium.

Instructional Strategies.

Summary.

4. Practice Sequences.

Chapter Overview.

Practice-Centric Design.

Information vs. Instruction.

Value of Practice.

Practice Sequences.

Designing Sequences.

Practice Sequence Methods.

Summary.

5. Flash.

Chapter Overview.

What Is Flash?

Flash Capabilities.

Flash and Learning.

Topics Covered.

Summary.

6. Getting Started with Flash.

Chapter Overview.

Basic Flash Interface.

Summary.

7. Flash Guides.

Chapter Overview.

Starting Up.

Drawing Tools.

Dynamic Text.

Symbols.

Separating Text.

Frame-by-Frame Animation.

Shape Animation.

Motion Animation.

Masks.

Motion Guide.

Simulated Screen Draw.

Sound.

Learning Components.

Drag and Drop.

Fill in the Blank.

Hot Object.

Hot Spot.

Multiple Choice.

True or False.

Summary.

8. Facts.

Chapter Overview.

The Nature of Facts.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

9. Concepts.

Chapter Overview.

The Nature of Concepts.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

10. Principles.

Chapter Overview.

The Nature of Principles.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

11. Procedures.

Chapter Overview.

The Nature of Procedures.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

12. Case Study.

Chapter Overview.

Implementation Model.

Tasks.

Summary.

13. Distributing Files.

Chapter Overview.

Bandwidth Analysis.

Publishing.

Summary.

14. Evaluation.

Chapter Overview.

Formative Evaluation.

Summative Evaluation.

Summary.

space here.

References.

Index.

About the Author.

Starting Up
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Drawing Tools
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Dynamic Text
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Symbols (Button symbols and Movie clip symbols)
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Button Symbols
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Movie Clip Symbols
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Separating Text
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Frame by Frame Animation
Download
Shape Animation
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Motion Animation
Download
Masks
Download
Motion Guide
Download
Simulated Screen Drawing
Download
Sound
Download
Learning Components interaction: Drag and drop
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Learning interaction: Fill in the Blank
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Learning interaction: Hot Object
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Learning interaction: Hot Spot
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Learning interaction: Multiple Choice
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Learning interaction: True or/ false
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