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A major new textbook "Digital Multimedia" by Nigel and Jenny Chapman provides a fresh contemporary definition of the emergent discipline of multimedia. It is designed to support instructors by providing a rigorous introduction to the technical scope of this subject. With a coherent approach to its multifarious nature, the book covers all of the essential technical ground, with full awareness of the design, cultural and usability aspects of multimedia. This book will inspire students to develop the potential of multimedia for new forms of expression that are enabled by computers and networks.
Descriptions of the characteristics of individual media provide the essential starting points for understanding how to combine them. Graphics, text and time-based media are introduced in the context of their digital representation and manipulation. The combination of media within the different frameworks of hypermedia and time-based authoring is described. Interactivity through scripting, and the communications technology that supports distributed multimedia are expolored in detail. Hardware, software and networking capabilities are thoroughly detailed with the backup of motivating and illuminating examples. All this and still the excitement of creating multimedia is conveyed, making this as rich and rewarding a book as the subject itself.
Support for Practice through Principles and Theory:
"Digital Multimedia" makes reference to the common tools and applications used for production and manipulation of media, but a companion text in development, "Digital Media Tools", due in Spring 2001, addresses the effective use of these packages in more detail.
Introduction to Computer Graphics.
Characters and Fonts.
Events, Scripts and Interactivity.
Multimedia and Networks.
Afterword by Brent MacGregor.
- Broad Coverage. Avoids falling into communications/delivery or programming/content camp and provides conceptual framework to help students integrate their knowledge and understanding of all multimedia elements
- Practical for Project-based Courses. A text which combines the underlying principles of digital multimedia with how-to guidance. Based on strong belief that you can't study this subject without rolling your sleeves up and creating something
- Exciting Webpage Content. Website will support practical approach, help with project work and showcase multimedia in action. It contains examples and illustrations specifically related to the text including some projects complete with source material and details of productions; a gallery of examples of innovative multimedia productions, an HTML version of the text augmented with pointers to the supporting material
- Strong Examples and Exercises. Examples, exercises and project suggestions provided for each chapter
- Platform/Vendor Independence. Pragmatic route has been taken acknowledging that technology drives this subject. All the major multimedia software authoring packages are surveyed and examples run on PCs and Macs
- The First. This is currently the only textbook to approach the study of Multimedia from both the creation as well as delivery angles