Skip to main content

Exam 98-374 Gaming Development Fundamentals

Exam 98-374 Gaming Development Fundamentals

Microsoft Official Academic Course

ISBN: 978-1-118-35989-1

May 2013

240 pages

Select type: Paperback


Product not available for purchase


The Microsoft Technology Associate certification (MTA) curriculum helps instructors teach and validate fundamental technology concepts with a foundation for students' careers as well as the confidence they need to succeed in advanced studies. Through the use of MOAC MTA titles you can help ensure your students future success in and out of the classroom.This MTA text covers the following Gaming Development vital fundamental skills: 
• Understand Game Design
• Understand Hardware
• Understand Graphics
• Understand Animation
Click here to learn more about the Microsoft Technology Associate (MTA), a new and innovative certification track designed to provide a pathway for future success in technology courses and careers.

Related Resources


View Instructor Companion Site

Contact your Rep for all inquiries

Lesson 1: Ideating and Conceptualizing a Game 1

Lesson 2: Identifying and Managing Game Requirements 27

Lesson 3: Creating the Game Output Design 47

Lesson 4: Designing Specific Game Components 84

Lesson 5: Developing the Game User Interface (UI) 146

Lesson 6: Developing the Game Functionality 187

Appendix 208

Index 209

  • Covers all aspects of creating a video game - from idea-creation to designing a virtual world through to developing characters and plotlines. Covers all platforms: from Xbox to PC to handheld gaming devises.
  • Designed for classroom use; perfect for adding game programming to an existing programming course.
  • Covers everything required to earn the Microsoft Technology Associate certification.