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Flash MX 2004 Savvy

Flash MX 2004 Savvy

Ethan Watrall, Norbert Herber

ISBN: 978-0-782-15091-9

Feb 2006

813 pages

Select type: E-Book

$29.99

Product not available for purchase

Description

savvy n. Practical know-how

Both new and experienced Flash users need plenty of help mastering these versatile, powerful applications. Whichever group you belong to, Flash MX 2004 Savvy gives you the resources you need to advance your skills. This means clear explanations, real-world examples, and carefully crafted tutorials in which you'll learn the full range of Flash techniques. You'll find in-depth introductions to the features new to Flash MX 2004 and Flash MX Professional 2004: Timeline Effects, the expanded components library, built-in project management tools, and more.

Designed so you can work your way from front to back or focus on the topics most important to you, this book helps you understand why Flash works as it does and how to meet the demands of your Flash-based projects. Coverage includes:

  • Content creation: painting and drawing, text manipulation, reusable content, interactive slideshow presentations, content for the Pocket PC
  • ActionScript: manual scripting, movie clip management and parameter control--plus a complete ActionScript Reference on the CD
  • Interactivity: interface elements and controllers, new Flash components, new ActionScript behaviors
  • Audio integration: synchronization, compression schemes, implementing interactive audio
  • Media integration: with Director, with CD-ROM content, with 3D animation, with full-motion and streaming video

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Introduction.

PART I: GETTING TO KNOW FLASH.

Chapter 1: Introduction to Flash.

Chapter 2: What's New in Flash MX 2004 and Flash MX Professional 2004.

Chapter 3: A Tour of the Flash Interface and Getting Started on Your Movie.

PART II: CREATING AND MANIPULATING VISUAL CONTENT.

Chapter 4: Creating Static Content with the Painting and Drawing Tools.

Chapter 5: Creating and Crafting Text.

Chapter 6: Working with Objects.

Chapter 7: Reduce, Reuse, and Recycle: Working with Symbols.

Chapter 8: Adding Depth to Flash Movies with Layers.

Chapter 9: Managing Your Flash Movie Project 173 Working with a Flash Project.

Hands On 2: Creating an Illustrated Ocean Scene with Layers and Objects.

PART III: ANIMATING WITH FLASH.

Chapter 10: Animating with the Timeline.

Chapter 11: Working with Movie Clips.

Chapter 12: Using Scenes to Organize Your Flash Movie.

Chapter 13: Creating Interactive Presentations with Slides in Flash MX Professional 2004.

Hands On 3: Animating a Sci-Fi Spectacular Space Scene.

PART IV: ADDING BASIC INTERACTIVITY.

Chapter 14: Adding Interactivity with ActionScript Behaviors.

Chapter 15: Creating Interactive Controls.

Chapter 16: Creating Flash Applications with Components.

Hands On 4: Creating a Favorites Application with Behaviors and Components.

PART V: ADDING ADVANCED INTERACTIVITY WITH ACTIONSCRIPT.

Chapter 17: Understanding and Using ActionScript.

Chapter 18: Writing ActionScript.

Chapter 19: Writing ActionScript for Multiple Timeline Movies.

Chapter 20: Creating Advanced Interaction.

Chapter 21: Troubleshooting ActionScript.

Hands On 5: Creating a Modular Flash Website with Movable Pop-Up Windows.

PART VI: WORKING WITH AUDIO.

Chapter 22: Understanding Digital Audio in the Flash Environment.

Chapter 23: Flash Audio Basics.

Chapter 24: Synchronizing Audio with Animations.

Chapter 25: Controlling Audio with ActionScript.

Hands On 6: Creating a Mixing-Board Application.

PART VII: INTEGRATING FLASH WITH OTHER PROGRAMS.

Chapter 26: Working with Flash and Director.

Chapter 27: Working with Flash and Dreamweaver.

Chapter 28: Working with Flash and Digital Audio Applications.

Chapter 29: Creating 3D Flash 657 Simulating 3D in Flash.

Hands On 7: Creating an Animated 3D Flash Preloader.

PART VIII: PUBLISHING AND DISTRIBUTING YOUR FLASH MOVIES.

Chapter 30: Publishing Your Flash Movie.

Chapter 31: Working with Flash and Video.

Chapter 32: Using Flash for CD-ROM Development.

Chapter 33: Creating Mobile Flash Content for the Pocket PC.

Hands On 8: Synchronizing Streaming Video with Flash Animations.

Index.

ChapterPageDetailsDatePrint Run
Combined Errata

Page 235

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