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Flash MX 2004 at Your Fingertips: Get In, Get Out, Get Exactly What You Need

Flash MX 2004 at Your Fingertips: Get In, Get Out, Get Exactly What You Need

ISBN: 978-0-470-11302-8

Dec 2006

525 pages

Select type: E-Book


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The Flash Reference You've Been Waiting For—Covers Flash MX 2004 and Flash MX Professional 2004

Flash MX 2004 at Your Fingertips is the first ever task-based reference to Flash. Every page of this unique, highly practical guide is focused on giving you immediate access to the information you need to get your work done fast. Inside you'll find:

  • Complete explanations of the most common authoring and editing tasks and ActionScript techniques
  • An intuitive organization that lets you search according to what you want to do
  • Clear, step-by-step instructions
  • At-a-glance shortcuts and time-saving tips
  • A visual reference to the Flash MX 2004 interface

This groundbreaking book was written by expert authors who share inside knowledge accumulated over years of intensive Flash use. Whatever your field or level of experience, whether working on the Mac or in Windows, you've found the Flash reference you've been waiting for.



Chapter 1: Interface Overview.

Chapter 2: Menus.

Chapter 3: Toolbars and Tools.

Chapter 4: Timelines and Screens.

Chapter 5: Panels.

Chapter 6: Preferences and Printing.


Chapter 7: Flash File Operations.

Chapter 8: Selections and Groups.

Chapter 9: Drawing and Shape Creation.

Chapter 10: Working with Timelines.

Chapter 11: Symbols and Behaviors.

Chapter 12: Managing Symbols.

Chapter 13: Importing and Optimizing Media Assets.

Chapter 14: Working with Extensions and Commands.


Chapter 15: Working with Basic Scripts.

Chapter 16: Working with Variables and Objects.

Chapter 17: Code Structures.

Chapter 18: Working with Events.

Chapter 19: Setting Up and Using Components.

Chapter 20: Input and Output Using Text and the Mouse.

Chapter 21: Time and Timing.

Chapter 22: Fundamentals of Scripted Animation.

Chapter 23: Interactive Sound and Video.

Chapter 24: Runtime Content Delivery.

Chapter 25: Web Services and XML.


Chapter 26: Testing and Debugging the Movie.

Chapter 27: Publishing and Deploying Flash Content.


APPENDIX: What's New in Flash MX 2004.