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Game Plan for Change: A Tabletop Simulation to Ignite Growth Through Transformation Participant Workbook

Game Plan for Change: A Tabletop Simulation to Ignite Growth Through Transformation Participant Workbook

Wayne R. Davis

ISBN: 978-0-787-99681-9

Nov 2008, Pfeiffer

112 pages

Select type: Paperback

Out of stock

$48.00

Description

Fewer than one in two organization change initiatives fail to deliver on their goals. Using this interactive simulation participants have to initiate a major change initiative. The learning process addresses six critical elements necessary to create and execute change; visualizing, discussing, testing, verifying, agreeing, and acting. The simulation comprises a facilitator guide and participant workbook. The facilitator guide offers complete instructions for conducting the simulation, with a suggested timetable, activity sheets, and discussion-leading questions.
INTRODUCTION AND OVERVIEW.

A. BUSINESS CASE OPTIONS.

1. SCENARIOS.

2. ASSUMPTIONS.

3. CHALLENGES.

4. PRIORITIES.

5. VALUE CREATION.

6. GOALS AND OBJECTIVES.

7. BUSINESS INITIATIVES.

8. PRAXIS CHART.

9. PEOPLE.

10. COMPLEXITY AND RISK.

11. AFFECTS ON.

12. READINESS.

13. ADOPTION AND INTERNALIZATION.

14. IMPACT.

15. FITS AND GAPS.

16. CHANGE SCORECARD.

17. 1-2-3 GO.

B. TEAM PRESENTATIONS.

C. WRAP-UP.

RESOURCES.