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GameMaker: Studio For Dummies

GameMaker: Studio For Dummies

Michael Rohde

ISBN: 978-1-118-85210-1 June 2014 352 Pages




Get gaming faster with the official guide to GameMaker: Studio

GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing.

Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include:

  • An overview of Studio, and how to get started
  • The basic tools and techniques at the core of your design
  • Advanced techniques for more seasoned game designers
  • An inside look at what the premium upgrades have to offer

GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

Introduction  1

Part I: Getting Started with GameMaker: Studio  5

Chapter 1: Introducing GameMaker: Studio 7

Chapter 2: Discovering GameMaker: Studio Features and Tools 13

Part II: Basic Tools and Techniques  31

Chapter 3: Creating Events 33

Chapter 4: Adding Actions to Events 47

Chapter 5: Working with Views 77

Chapter 6: Working with Time Lines 99

Part III: Creating Special Effects  125

Chapter 7: Using Actions to Create Special Effects with Particles 127

Chapter 8: Coding Special Effects with Particles 151

Chapter 9: Using Surfaces to Create Effects 175

Chapter 10: Applying Scaling 201

Part IV: Coding Physics, Mobile Controls, and More 219

Chapter 11: Coding with GameMaker Language 221

Chapter 12: Using Physics 247

Chapter 13: Creating Controls for Mobile Devices 265

Chapter 14: Saving and Loading 293

Part V: The Part of Tens  311

Chapter 15: Ten Tips for Game Developers 313

Chapter 16: Ten (Or So) Frequently Asked Questions about GameMaker: Studio 319

Index  323