Skip to main content

Getting a Job in Computer Graphics: Real Advice from Reel People

Getting a Job in Computer Graphics: Real Advice from Reel People

ISBN: 978-0-782-15143-5

Feb 2006

243 pages

Select type: E-Book

$25.99

Product not available for purchase

Description

Get the Inside Track to Landing an Enviable Job in Computer Graphics

Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry.

Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:

  • Discover the myriad job possibilities from the obvious to the obscure
  • Identify precisely what tools, skills, and knowledge employers seek
  • Determine your best training options: college, art school, or do-it-yourself
  • Recognize what staffing agencies and in-house recruiters are looking for
  • Build an extraordinary resume that gets noticed
  • Find out where to go to meet the right people and tap into networking opportunities
  • Acquire the know-how to ace the job interview
  • Produce an exceptional and applicable demo reel that will help you land the job
  • Emulate the career paths of successful artists

This book's companion website, www.3djobs.com , serves as a research hub packed with supplementary information and links to vital sources.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Foreword.

Introduction.

Chapter 1: What 3D Job is Right For You?.

Chapter 2: Technical 3D Jobs and Other Industries.

Chapter 3: What To Learn.

Chapter 4: How and Where to Learn.

Chapter 5: The Demo Reel, Portfolio, and Resume.

Chapter 6: Finding Jobs.

Chapter 7: The Real Goods: Who You Know.

Chapter 8: Working with Recruiters.

Chapter 9: Interviewing for the Job.

Chapter 10: Frequently Asked Questions¿Insights from Reel People.

Appendix: Real Reels.

Index.