DescriptionGo 3D with Google's exciting architectural design software for Mac and Windows
Whether you need to learn 3D modeling for business or you're just eager to see what you can create, Google SketchUp and Google SketchUp 8 For Dummies are for you. Available in both a free hobbyist version and a full-featured professional version, SketchUp explodes the myth that 3D modeling software must be complicated to learn and use. This book will take you step by step through downloading and using both versions on both Mac and Windows. There are even video walkthroughs on the companion Web site.
- Google's exciting 3D modeling software offers hobbyists as well as architects, engineers, and industrial designers a less complicated tool for architectural rendering, urban planning, set design, game design, and other uses
- This guide explains both the free and professional versions for both Windows and Mac
- Covers the basic concepts of 3D modeling and how to build a 3D model, print or share your work online, export your drawing to another design package or Google Earth, and create a detailed set of plans
- Companion Web site features video walkthroughs
Google SketchUp 8 For Dummies gets you up and running with 3D modeling quickly and easily.
Part I: Getting Started with SketchUp.
Chapter 1: Meeting Google SketchUp.
Chapter 2: Establishing the Modeling Mind-Set.
Chapter 3: Getting Off to a Running Start.
Part II: Modeling in SketchUp.
Chapter 4: Building Buildings.
Chapter 5: Falling in Love with Components.
Chapter 6: Going Beyond Buildings.
Chapter 7: Keeping Your Model Organized.
Chapter 8: Modeling with Photographs.
Part III: Viewing Your Model in Different Ways.
Chapter 9: Working with Styles and Shadows. Chapter 10: Presenting Your Model Inside SketchUp.
Part IV: Sharing What You’ve Made.
Chapter 11: Working with Google Earth and the 3D Warehouse.
Chapter 12: Printing Your Work.
Chapter 13: Exporting Images and Animations.
Chapter 14: Creating Presentation Documents with LayOut.
Chapter 15: Diving Deeper into LayOut.
Part V: The Part of Tens.
Chapter 16: Ten SketchUp Traps and Their Workarounds.
Chapter 17: Ten Plugins, Extensions, and Resources Worth Getting.
Chapter 18: Ten Ways to Discover Even More.
Bonus Chapter 1: Exporting to CAD, Illustration, and Other Modeling Software.
Bonus Chapter 2: Building Your Own Dynamic Components.