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Introducing Maya 6: 3D for Beginners

Introducing Maya 6: 3D for Beginners

ISBN: 978-0-470-11323-3

Dec 2006

384 pages

Select type: E-Book

$22.99

Product not available for purchase

Description

""If you're just beginning to dive into the world of 3D, this is the book for you.""
Animation Magazine

Alias' Academy Award winning Maya 3D animation and effects software leads the industry in technological innovation. Film and video artists, computer game developers, and design professionals rely on Maya to create brilliant digital imagery, animation, and visual effects. Now you can enter this exciting, imaginative world and learn to build, render, and animate your own digital characters and scenes.

Brought to you by Maya Press, a publishing partnership between Sybex and Alias, Introducing Maya 6: 3D for Beginners is the ideal initiation to 3D and Maya. Written explicitly for the Maya novice, the easy-to-grasp text offers a practical and fun approach to learning Maya's core features. Clear-cut, engaging lessons let you try out these features using working files provided on the CD. You'll also find an abundance of instructional and inspirational art on the CD and full-color insert.

Enter a New Dimension

  • Get a solid grasp of the core Maya and 3D
  • Learn to navigate the new Maya 6 interface
  • Experiment with Maya modeling
  • Explore the basics of NURBS, polygons, and subdivision surfaces
  • Discover the nuances of shading and texturing
  • Try your hand at animation
  • Get a feel for Maya lighting, rendering, and dynamics
  • Find out how to use Maya and Photoshop in unison

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Introduction.

Chapter 1: Introduction to Computer Graphics and 3D.

Chapter 2: The Maya Interface.

Chapter 3: Your First Maya Animation.

Chapter 4: Modeling with NURBS.

Chapter 5: Modeling with Polygons.

Chapter 6: Further Modeling Topics.

Chapter 7: Maya Shading and Texturing.

Chapter 8: Introduction to Animation.

Chapter 9: Further Animation Practices.

Chapter 10: Maya Lighting.

Chapter 11: Maya Rendering.

Chapter 12: Maya Dynamics.

Index.