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Java All-In-One Desk Reference For Dummies, 2nd Edition

Java All-In-One Desk Reference For Dummies, 2nd Edition

Doug Lowe, Barry A. Burd

ISBN: 978-0-470-12451-2

Jun 2007

912 pages

Select type: Paperback

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Description

  • Eight minibooks comprising nearly 900 pages give developers the tips and techniques they need to get up and running on the new J2SE 6 (Java Standard Edition 6) and JDK 6 (Java Development Kit 6)
  • This friendly, all-inclusive reference delivers the lowdown on Java language and syntax fundamentals as well as Java server-side programming, with explanations, reference information, and how-to instructions for both beginning and intermediate-to-advanced programmers
  • Minibooks cover Java basics; programming basics; strings, arrays, and collections; programming techniques; Swing; Web programming; files and databases; and fun and games
Introduction.

Book I: Java Basics.

Chapter 1: Welcome to Java.

Chapter 2: Installing and Using Java Tools.

Chapter 3: Working with TextPad.

Chapter 4: Using Eclipse.

Book II: Programming Basics.

Chapter 1: Java Programming Basics.

Chapter 2: Working with Variables and Data Types.

Chapter 3: Working with Numbers and Expressions.

Chapter 4: Making Choices.

Chapter 5: Going Around in Circles (Or, Using Loops).

Chapter 6: Pulling a Switcheroo.

Chapter 7: Adding Some Methods to Your Madness.

Chapter 8: Handling Exceptions.

Book III: Object-Oriented Programming.

Chapter 1: Understanding Object-Oriented Programming.

Chapter 2: Making Your Own Classes.

Chapter 3: Working with Statics.

Chapter 4: Using Subclasses and Inheritance.

Chapter 5: Using Abstract Classes and Interfaces.

Chapter 6: Using the Object and Class Classes.

Chapter 7: Using Inner Classes.

Chapter 8: Packaging and Documenting Your Classes.

Book IV: Strings, Arrays, and Collections.

Chapter 1: Working with Strings.

Chapter 2: Using Arrays.

Chapter 3: Using the ArrayList Class.

Chapter 4: Using the LinkedList Class.

Chapter 5: Creating Generic Collection Classes.

Book V: Programming Techniques.

Chapter 1: Programming Threads.

Chapter 2: Network Programming.

Chapter 3: Using Regular Expressions.

Chapter 4: Using Recursion.

Book VI: Swing.

Chapter 1: Swinging into Swing.

Chapter 2: Handling Events.

Chapter 3: Getting Input from the User.

Chapter 4: Choosing from a List.

Chapter 5: Using Layout Managers.

Book VII: Web Programming.

Chapter 1: Creating Applets.

Chapter 2: Creating Servlets.

Chapter 3: Using Java Server Pages.

Chapter 4: Using JavaBeans.

Book VIII: Files and Databases.

Chapter 1: Working with Files.

Chapter 2: Using File Streams.

Chapter 3: Database for $100, Please.

Chapter 4: Using JDBC to Connect to a Database.

Chapter 5: Working with XML.

Book IX: Fun and Games.

Chapter 1: Fun with Fonts and Colors.

Chapter 2: Drawing Shapes.

Chapter 3: Using Images and Sound.

Chapter 4: Animation and Game Programming.

Index.

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Bonus Chapter 1
The following bonus chapters are available in Adobe PDF format
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Bonus Chapter 2
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Bonus Chapter 3
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