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Java For Dummies, 5th Edition

Java For Dummies, 5th Edition

Barry A. Burd

ISBN: 978-1-118-25751-7

Oct 2011

432 pages

Select type: O-Book


The top-selling beginning Java book is now fully updated for Java 7!

Java is the platform-independent, object-oriented programming language used for developing web and mobile applications. The revised version offers new functionality and features that have programmers excited, and this popular guide covers them all. This book helps programmers create basic Java objects and learn when they can reuse existing code. It's just what inexperienced Java developers need to get going quickly with Java 2 Standard Edition 7.0 (J2SE 7.0) and Java Development Kit 7.0 (JDK 7).

  • Explores how the new version of Java offers more robust functionality and new features such as closures to keep Java competitive with more syntax-friendly languages like Python and Ruby
  • Covers object-oriented programming basics with Java, code reuse, the essentials of creating a Java program using the new JDK 7, creating basic Java objects, and new Eclipse features
  • A companion web site offers all code from the book and bonus chapters

Written by a Java trainer, Java For Dummies, 5th Edition will enable even novice programmers to start creating Java applications quickly and easily.


Part I: Getting Started

Chapter 1: All about Java

Chapter 2: All about Software

Chapter 3: Using the Basic Building Blocks

Part II: Writing Your Own Java Programs

Chapter 4: Making the Most of Variables and Their Values

Chapter 5: Controlling Program Flow with Decision-Making Statements

Chapter 6: Controlling Program Flow with Loops

Part III: Working with the Big Picture: Object-Oriented Programming

Chapter 7: Thinking in Terms of Classes and Objects

Chapter 8: Saving Time and Money: Reusing Existing Code

Chapter 9: Constructing New Objects

Part IV: Savvy Java Techniques

Chapter 10: Putting Variables and Methods Where They Belong

Chapter 11: Using Arrays and Collections to Juggle Values

Chapter 12: Looking Good When Things Take Unexpected Turns

Chapter 13: Sharing Names among the Parts of a Java Program

Chapter 14: Responding to Keystrokes and Mouse Clicks

Chapter 15: Writing Java Applets

Chapter 16: Using Java Database Connectivity

Part V: The Part of Tens

Chapter 17: Ten Ways to Avoid Mistakes

Chapter 18: Ten Websites for Java