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Mastering Autodesk VIZ 2005

Mastering Autodesk VIZ 2005

ISBN: 978-0-782-15099-5

Feb 2006

901 pages

Select type: E-Book

$45.99

Product not available for purchase

Description

Experience the Full Range of VIZ 2005's Powerful Tools

Creating hyper-realistic 3D visualizations of your designs just got easier with Autodesk VIZ 2005. Using its enhanced rendering technology, architectural materials, software interoperability, surface modeling tools, and user interface, you'll work more efficiently and produce astounding results.

In Mastering Autodesk VIZ 2005, world-renowned AutoCAD expert George Omura teaches you how to get the most out of Autodesk's potent 3D modeling, rendering, and presentation software. As you follow his real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you.

Coverage includes:

  • Finding your way around in VIZ
  • Importing and exporting AutoCAD files
  • Creating realistic and dramatic lighting effects
  • Managing your design data more efficiently
  • Creating complex shapes with surface modeling tools
  • Simulating lighting effects accurately with global illumination
  • Rendering real-world surfaces with Architectural material
  • Setting up animated walk-throughs
  • Using radiosity to create lifelike views of a scene
  • Using mental ray to achieve the most realistic rendering
  • Producing design presentation views
  • Understanding keyframes and the world of video time
  • Using Photoshop with VIZ to create 3D effects
  • Exporting Shockwave content to the Web
  • Acquiring 3D models and props from the Web

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Introduction.

Chapter 1: Getting to Know VIZ.

Chapter 2: Introducing VIZ Objects.

Chapter 3: Creating Shapes with Splines.

Chapter 4: Editing Meshes for Complex Objects.

Chapter 5: Organizing and Editing Objects.

Chapter 6: Light and Shadow.

Chapter 7: Enhancing Models with Materials.

Chapter 8: Staging Your Design.

Chapter 9: Working with Files.

Chapter 10: Using Radiosity.

Chapter 11: Using mental ray.

Chapter 12: Understanding Animation.

Chapter 13: Creating Animations.

Chapter 14: Using Photoshop with VIZ.

Chapter 15: Combining Photographs with VIZ Designs.

Chapter 16: Using AutoCAD-Based Applications with VIZ.

Chapter 17: Exporting to the Web.

Appendix A: Installation Notes.

Appendix B: Modifiers and Materials.

Appendix C: Patches and NURBS Surfaces.

Appendix D: Helpers and Effects.

Index.

Coverage includes:
  • Finding your way around in VIZ
  • Importing and exporting AutoCAD files
  • Creating realistic and dramatic lighting effects
  • Managing your design data more efficiently
  • Creating complex shapes with surface modeling tools
  • Simulating lighting effects accurately with global illumination
  • Rendering real-world surfaces with Architectural material
  • Setting up animated walk-throughs
  • Using radiosity to create lifelike views of a scene
  • Using mental ray to achieve the most realistic rendering
  • Producing design presentation views
  • Understanding keyframes and the world of video time
  • Using Photoshop with VIZ to create 3D effects
  • Exporting Shockwave content to the Web
  • Acquiring 3D models and props from the Web