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Mastering Blender, 2nd Edition

Mastering Blender, 2nd Edition

Tony Mullen

ISBN: 978-1-118-33056-2

Nov 2012

704 pages

Select type: E-Book

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Description

New edition shows you how to get the very most out of the latest version of Blender

Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer.

  • Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools
  • Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine
  • Brings you up to speed on Blender's new camera tracking tools and new renderer
  • Showcases techniques used in real-world 3D animation and visual effects

Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.

Introduction xxi

Part I Fundamentals of Blender 3D 1

Chapter 1 Working in Blender 3

Chapter 2 Working with Textures and Materials 33

Chapter 3 Sculpting and Retopo Workflow 87

Chapter 4 Rendering and Render Engines 133

Part II Physics and Simulations 161

Chapter 5 Getting Flexible with Soft Bodies and Cloth 163

Chapter 6 Working with Particles 201

Chapter 7 Volumetric Fluid, Smoke, and Fire 253

Chapter 8 Bullet Physics and the Blender Game Engine 315

Part III Video Post-production in Blender 367

Chapter 9 Compositing with Nodes 369

Chapter 10 Advanced 3D/Video Compositing 419

Chapter 11 Working with the Video Sequence Editor 453

Part IV Blender-Python 481

Chapter 12 The Blender-Python Interpreter 483

Chapter 13 Python Scripting for Blender 503

Part V Mastering the Blender Game Engine 531

Chapter 14 Creating Assets for the Blender Game Engine 533

Chapter 15 Making Things Happen in the Game Engine 573

Chapter 16 Python Power in the Blender Game Engine 605

Appendix The Bottom Line 631

Index 647

Chapter 02
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Chapter 03
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Chapter 04
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Chapter 05
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Chapter 06
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Chapter 07
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Chapter 08
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Chapter 09
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Chapter 10
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Chapter 11
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Chapter 13
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Chapter 14
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Chapter 15
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Chapter 16
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