Skip to main content

Maya 5 Savvy

Maya 5 Savvy

John Kundert-Gibbs, Peter Lee, Dariush Derakhshani, Eric Kunzendorf

ISBN: 978-0-782-14230-3

Dec 2003

927 pages

Select type: Paperback

Product not available for purchase

Description

Savvy—n. Practical know-how.

Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level.

Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities.

Coverage includes:

  • Core Maya: interface briefing, plus planning, writing, and storyboarding your animation.
  • Modeling: NURBS, polygons and subdivision surfaces, character modeling.
  • Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation.
  • Output: rendering architecture, rendering, shading and texturing, lighting, special light effects.
  • Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth.

Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Foreword.

Introduction.

PART I: BEFORE YOU BEGIN.

Chapter 1: The Maya Interface.

Chapter 2: Creating an Animation Story.

Chapter 3: Getting Ready for Maya.

PART II: MODELING.

Chapter 4: Modeling Basics.

Chapter 5: NURBS Modeling.

Chapter 6: Polygons and Subdivision Surfaces.

Chapter 7: Character Modeling.

PART III: KEYFRAMED ANIMATION.

Chapter 8: Basic Animation.

Chapter 9: Deformers and Skeletons: Rigging I.

Chapter 10: Binding and Controls: Rigging II.

Chapter 11: Character Animation.

Chapter 12: Nonlinear Animation Techniques.

PART IV: AUTOMATED ANIMATION.

Chapter 13: Rigid Body Animation.

Chapter 14: Introducing MEL.

Chapter 15: Programming with MEL.

Chapter 16: Expression-Driven Animation.

Chapter 17: Introduction to Particles.

Chapter 18: Advanced Particle Animation.

PART V: CREATING OUTPUT.

Chapter 19: Rendering Basics.

Chapter 20: Lighting for Animation.

Chapter 21: Texturing For Animation.

Chapter 22: Advanced Rendering for Animation.

PART VI: ADVANCED TOPICS.

Chapter 23: Maya Fur.

Chapter 24: Maya Cloth.

Chapter 25: Paint Effects.

Chapter 26: Fluid Effects.

Chapter 27: Compositing and Editing.

Index.

Coverage includes:
  • Core Maya: interface briefing, plus planning, writing, and storyboarding your animation.
  • Modeling: NURBS, polygons and subdivision surfaces, character modeling.
  • Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation.
  • Output: rendering architecture, rendering, shading and texturing, lighting, special light effects.
  • Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth.