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Objective-C For Dummies

Objective-C For Dummies

Neal Goldstein

ISBN: 978-0-470-52275-2

Oct 2009

456 pages

Description

Learn the primary programming language for creating iPhone and Mac apps

The only thing hotter than the iPhone right now is new apps for the iPhone. Objective-C is the primary language for programming iPhone and Mac OS X applications, and this book makes it easy to learn Objective-C.

Even if you have no programming experience, Objective-C For Dummies will teach you what you need to know to start creating iPhone apps. It provides an understanding of object-oriented programming in an entertaining way that helps you learn.

  • iPhone and Mac apps are hot, and most are created with Objective-C
  • Covers Xcode 3.2, which is included in Mac OS X Snow Leopard
  • Explains object-oriented programming concepts in a straightforward but fun style that makes learning easy
  • Ideal for those with no programming experience as well as those who may know other languages but are new to Objective-C
  • Prepares you to start creating iPhone and Mac OS X apps
  • Understand Mac programming concepts and patterns, and why to use them
  • Bonus CD includes all code samples used in the book

Objective-C For Dummies gives you the tools to turn your idea for an iPhone app into reality.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Introduction.

Part I: Getting to the Starting Line.

Chapter 1: Computer Programming Exposed!

Chapter 2: Creating Your First Program.

Chapter 3: The Object in Objective-C.

Part II: Speaking the Language of Objective-C.

Chapter 4: Language and Programming Basics.

Chapter 5: Functions and Data Structures.

Chapter 6: Adding a Little More Class to Your Program.

Chapter 7: Objects Objects Everywhere.

Chapter 8: Using the Debugger.

Chapter 9: Using Control Statements and Loops.

Part III: Walking the Object-Oriented Walk.

Chapter 10: Basic Inheritance.

Chapter 11: Encapsulating Objects.

Chapter 12: The Birth of an Object.

Chapter 13: Getting a Handle on Memory Management.

Part IV: Moving from Language to Application.

Chapter 14: Getting Data from Other Objects.

Chapter 15: Show Me the Data.

Chapter 16: Extending the Behavior of Objects.

Chapter 17: Adding an iPhone User Interface.

Chapter 18: Adding a Mac User Interface.

Part V: The Part of Tens.

Chapter 19: Ten Debugging Tips.

Chapter 20: Ten Ways to Be a Happy Developer.

Appendix: About the CD.

Index.

Code Examples
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