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PC Upgrade and Repair Bible, Desktop Edition

PC Upgrade and Repair Bible, Desktop Edition

ISBN: 978-0-764-57317-0

May 2004

500 pages

Select type: E-Book


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  • Updated and revised with eighty percent new material, this book is 100 percent of what readers need to upgrade, fix, or troubleshoot PCs
  • Sixty-five percent of U.S. households own a PC; this book caters to the do-it-yourselfers in these households, both novices and tech hobbyists alike, who are looking for an approachable reference
  • A one-stop reference for topics such as video, CD, and DVD; multimedia; storage; communications (network and Internet); peripherals; and integrating with laptops and handhelds
  • Concludes with a step-by-step tutorial on building an ""extreme"" machine that can handle the most demanding multimedia or gaming applications
  • Written by Marcia and Barry Press, authors of PC Toys (076454229X)


Part I: Introduction.

Chapter 1: Getting Ready.

Chapter 2: Why Isn’t the Same Computer Right for Everyone?

Chapter 3: PC Overview.

Part II: Processors and Motherboards.

Chapter 4: Processors, Cache, and Memory.

Chapter 5: Buses, Chipsets, and Motherboards.

Part III: Video.

Chapter 6: Video.

Chapter 7: Monitors and Flat Panels.

Part IV: Storage.

Chapter 8: Hard Disks and Disk Arrays.

Chapter 9: CD and DVD.

Chapter 10: Removable Storage.

Part V: Networks and Communications.

Chapter 11: Modems.

Chapter 12: Wired and Wireless Networking.

Chapter 13: Hubs, Switches, Routers, and Firewalls.

Chapter 14: Configuring a Windows Network.

Chapter 15: Internet Services, Antivirus, and Anti-Spam.

Part VI: Multimedia and Peripherals.

Chapter 16: Sound Cards, Speakers, Microphones, and MP3 Players.

Chapter 17: Digital Cameras, Video Capture, and DVDs.

Chapter 18: Keyboards and Game Controllers.

Chapter 19: Mice, Trackballs, and Tablets.

Chapter 20: Printers, Scanners, and All-in-One Units.

Part VII: Integration.

Chapter 21: Cases, Cooling, and Power.

Chapter 22: Laptops and Handheld Computers.

Chapter 23: You’re Going to Put That Where?

Chapter 24: Diagnosis and Repair.

Chapter 25: Building an Extreme Machine.