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SolidWorks 2010 Bible

SolidWorks 2010 Bible

ISBN: 978-0-470-63596-4

Mar 2010

1176 pages


Product not available for purchase


The only guide you need to learn the leading 3D solid modeler program, SolidWorks.

This in-depth guide goes into extensive detail, not just on "how" the software works, but in many cases "why" it works the way it does.

  • SolidWorks is a powerful 3D solid modeling system that is popular with CAD users everywhere, but to become really proficient at the more involved functionality in SolidWorks one really needs specialized training or a comprehensive book like the SolidWorks Bible
  • Thoroughly covers SolidWork features using real-world examples
  • Author, Matt Lombard, is well known and well respected in the SolidWorks community and host a popular SolidWorks blog called dezignstuff

Get the guidance you need to efficiently learn and master SolidWorks.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


Part I: SolidWorks Basics.

Chapter 1: Introducing SolidWorks.

Chapter 2: Navigating the SolidWorks Interface.

Chapter 3: Working with Sketches.

Chapter 4: Creating Simple Parts, Assemblies, and Drawings.

Chapter 5: Using Visualization Techniques.

Part II: Building Intelligence into Your Parts.

Chapter 6: Getting More from Your Sketches.

Chapter 7: Selecting Features.

Chapter 8: Patterning and Mirroring.

Chapter 9: Using Equations.

Chapter 10: Working with Part Configurations.

Chapter 11: Editing and Evaluation.

Part III: Working with Assemblies.

Chapter 12: Building Efficient Assemblies.

Chapter 13: Getting More from Mates.

Chapter 14: Controlling Assembly Configurations and Display States.

Chapter 15: Using Component Patterns and Mirrors.

Chapter 16: Modeling in Context.

Part IV: Creating and Using Libraries.

Chapter 17: Using Hole Wizard and Toolbox.

Chapter 18: Working with Library Features.

Chapter 19: Using Smart Components.

Part V: Creating Drawings.

Chapter 20: Automating Drawings: The Basics.

Chapter 21: Working with Drawing Views.

Chapter 22: Using Annotations and Symbols.

Chapter 23: Dimensioning and Tolerancing.

Chapter 24: Working with Tables and Drawings.

Chapter 25: Using Layers, Line Fonts, and Colors.

Part VI: Using Advanced Techniques.

Chapter 26: Modeling Multi-bodies.

Chapter 27: Working with Surfaces.

Chapter 28: Employing Master Model Techniques.

Part VII: Working with Specialized Functionality.

Chapter 29: Using SolidWorks Sheet Metal Tools.

Chapter 30: Using Imported Geometry and Direct Editing Techniques.

Chapter 31: Using Weldments.

Chapter 32: Using Plastic Features and Mold Tools.

Chapter 33: Animating with MotionManager.

Part VIII: Appendixes.

Appendix A: Finding Help.

Appendix B: What’s on the CD-ROM.