Skip to main content

Teaching Naked Techniques: A Practical Guide to Designing Better Classes

Teaching Naked Techniques: A Practical Guide to Designing Better Classes

José Antonio Bowen, C. Edward Watson

ISBN: 978-1-119-26264-0

Jan 2017

264 pages



Put Teaching Naked to work in your classroom with clear examples and step-by-step guidance

Teaching Naked Techniques (TNT) is a practical guide of proven quick ideas for improving classes and essential information for designing anything from one lesson or a group of lessons to an entire course. TNT is both a design guide and a 'sourcebook' of ideas: a great companion to the award-winning Teaching Naked book.

Teaching Naked Techniques helps higher education faculty design more effective and engaging classrooms. The book focuses on each step of class preparation from the entry point and first encounter with content to the classroom 'surprise.' There is a chapter on each step in the cycle with an abundance of discipline-specific examples, plus the latest research on cognition and technology, quick lists of ideas, and additional resources.

By rethinking the how, when, and why of technology, faculty are able to create exponentially more opportunities for practical student engagement. Student-centered, activity-driven, and proven again and again, these techniques can revolutionize your classroom.

  • Create more effective, engaging lessons for higher education
  • Utilize technology outside of the classroom to better engage during class time
  • Examine discipline-specific examples of Teaching Naked Techniques
  • Prepare for each class step by step from the student's perspective

Teaching Naked flips the classroom by placing the student's first contact with the material outside of class. This places the burden of learning on the learner, ensures student preparation, and frees up class time for active engagement with the material for more effective learning and retention. Teaching Naked Techniques is the practical guide for bringing better learning to your classroom.

Related Resources


Request an Evaluation Copy for this title

Acknowledgments vii

About the Authors ix

Contributors xi

Introduction: Designing for the Brain in the Body xv

Learning Behaviors: The Brain in the Body xvi

Focus and Motivation xix

Learning and Technology xxi

Pedagogy as Design xxiii

References xxxi

1. Transparency and Clearer Targets 1

Learning Outcomes 2

Rubrics 4

Checklists 7

Advance Organizers 8

Common Language 8

Step-by-Step Guide 9

Examples 12

Key Concepts 14

Further Resources 15

References 16

2. Finding Online Content for First Exposure 19

Step-by-Step Guide 22

Examples 27

Key Concepts 28

Further Resources 29

References 32

3. Creating Your Own Digital Content 35

Step-by-Step Guide 37

Examples 41

Key Concepts 43

Further Resources 43

References 45

4. Instructions and Entry Point 47

Providing Better Instructions 50

Step-by-Step Guide 51

Examples 55

Key Concepts 57

Further Resources 58

References 59

5. Online Exams to Improve Student Preparation for Class 61

Grades, Thinking, and Learning 62

Just-in-Time Teaching 64

Why Multiple Choice? 64

Feedback 66

Step-by-Step Guide 66

Examples 70

Key Concepts 72

Further Resources 73

References 74

6. Preclass Assignments 75

Step-by-Step Guide 77

Examples 84

Key Concepts 86

Further Resources 87

References 89

7. Massively Better Classrooms and the Classroom Surprise 91

Step-by-Step Guide 93

Examples 104

Key Concepts 106

Further Resources 107

References 109

8. Critical Thinking, Metacognition, and Cognitive Wrappers 111

Step-by-Step Guide 115

Examples 121

Key Concepts 123

Further Resources 123

References 125

9. Grading and Feedback 127

Step-by-Step Guide 132

Examples 135

Key Concepts 137

Further Resources 137

References 139

10. E-Communication 141

Multitasking and Student Devices in the Classroom 143

Step-by-Step Guide 145

Examples 152

Key Concepts 154

Further Resources 155

References 156

11. Integrated Courses and Sequence 159

Course-Level Design Process 161

Isolation and Integration 162

Teaching Naked Design Process: Microcycle 165

Step-by-Step Guide 167

Examples 171

Key Concepts 174

Further Resources 174

References 175

12. Integrative Learning and Integrated Experiences 177

Common Rubrics 180

The Structure of Majors 182

Introductory Courses 183

E-Portfolios and Student Retention Software 184

Classrooms and Learning Spaces 185

General Education and Change 186

Step-by-Step Guide 193

Examples 195

Key Concepts 197

Further Resources 198

References 199

13. Being a Superhero: Pedagogy as Human Relationships 203

Being Human 204

Avoiding Failure 207

Accepting Failure 210

Embracing Failure and Modeling Change 211

Step-by-Step Guide 213

Examples 214

Key Concepts 215

Further Resources 216

References 217

Index 219