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Paperback

$90.00

VRML 2.0 Sourcebook, 2nd Edition

Andrea L. Ames, David R. Nadeau, John L. Moreland

ISBN: 978-0-471-16507-1 December 1996 688 Pages

Description

THE BEST BOOK AVAILABLE ON VRML
FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT
It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains:
* How to design complex objects for your virtual world using VRML
* How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds
* How to animate objects in and write scripts for your 3-D world with behaviors.
Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike.
CD-ROM includes:
* All the code for the VRML objects and worlds in the book
* Textures and VRML objects that can be used to create more realistic VRML worlds
* VRML Web browsers, authoring tools, and graphic manipulation tools
* Java and JavaScript code to add behaviors to VRML worlds
* Additional VRML worlds not in the book

Preface ix

Acronyms and Abbreviations xiii

Notation xvii

1 Introduction 1

2 Use of satellites for VSAT networks 47

3 Operational aspects 79

4 Networking aspects 99

5 Radio frequency link analysis 171

Appendices 239

References 265

Index 267

Companion Site to the Book Get online examples and other tools discussed in the book