DescriptionZero in on the most cutting-edge trend in creature design for film and games: ZBrush!
ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image.
- Guides you through artistic concepts to visualize your creature
- Walks you through the process of conceptualizing a creature in ZBrush
- Details techniques for using Photoshop to refine your design
- Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool
ZBrush Creature Design helps you bring your creature concepts to life.
Chapter 1 ZBrush as a Character Design Tool 1
Chapter 2 The Character Portrait: Sculpting the Alien Mystic 27
Chapter 3 The Interdimensional Traveler: A Full Body Character Design 53
Chapter 4 Posing the Interdimensional Traveler 89
Chapter 5 Painting the Interdimensional Traveler 111
Chapter 6 A Biomechanical Character 147
Chapter 7 Sculpting a Mermaid Character with Dynamesh 175
Chapter 8 Sculpting the Forest Spirit 203
Chapter 9 Painting the Forest Spirit 243
Chapter 10 Rendering the Enforcer 285
Chapter 11 ZBrush for Digital 3-D Printing 311
Appendix About the Companion DVD 341