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iOS 6 Application Development For Dummies

iOS 6 Application Development For Dummies

Neal Goldstein, Dave Wilson

ISBN: 978-1-118-50880-0

Jan 2013

576 pages

Select type: Paperback

Product not available for purchase


Create incredible apps for the iPhone and iPad using the latest features of iOS 6

You could be the one who creates the next super app - one that is universal, works for both the iPhone and iPad, and is a top seller. It's a great goal, and the road starts here, with this energizing guide. Whether you're a budding programming hobbyist or a serious developer looking to hit it big, the information in this book is what you need. Learn how to join Apple's developer program, understand key differences between iPad and iPhone apps, download the latest SDK, create great user experiences, and build your very own app from the ground up. You'll gain the valuable hands-on experience you need to take your development skills to the next level by walking through the development process step-by-step and creating two applications.

  • Shows programming hobbyists and programming pros how to develop a universal app for the iPhone and iPad in iOS 6
  • Explains the process of creating interfaces for each target device and how to merge your designs to create a killer universal app
  • Walks you through the development of two applications, side by side
  • Covers nib files, views, view controllers, interface objects, gesture recognizers, and much more

iOS 6 Application Development For Dummies is your guide to bringing all your app ambitions to life!

Introduction 1

Part I: Getting Started 13

Chapter 1: What Makes a Killer iOS App 15

Chapter 2: Getting to Know the SDK 33

Chapter 3: The Nuts and Bolts of an Xcode Project 47

Part II: Building RoadTrip 75

Chapter 4: Storyboards and the User Experience 77

Chapter 5: Creating the RoadTrip User Interface 107

Chapter 6: The Runtime, Managing Memory, and Using Properties 151

Chapter 7: Working with the Source Editor 183

Part III: Getting Your Feet Wet — Basic Functionality 203

Chapter 8: It’s (Finally) Time to Code 205

Chapter 9: Adding Outlets and Actions to Your RoadTrip Code 235

Chapter 10: Adding Animation and Sound to Your App 255

Part IV: The Model and Application Structure 281

Chapter 11: The Trip Model 283

Chapter 12: Implementing the Master View Controller 313

Chapter 13: Working with Split View Controllers and the Master View 329

Chapter 14: Finishing the Basic Application Structure 365

Part V: Adding the Application Content 381

Chapter 15: How’s the Weather? Working with Web Views 383

Chapter 16: Displaying Events Using a Page View Controller 405

Chapter 17: Finding Your Way 427

Chapter 18: Geocoding 463

Chapter 19: Finding a Location 473

Chapter 20: Selecting a Destination 495

Part VI: The Part of Tens 527

Chapter 21: Ten Ways to Extend the RoadTrip App 529

Chapter 22: Ten Ways to Be a Happy Developer 533

Index 539

High-Res Figures Download
RoadTrip Universal iOS 6 Final Download
Welcome to Mobile 2.0 Download