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iPad Application Development For Dummies®, 2nd Edition

iPad Application Development For Dummies®, 2nd Edition

Neal Goldstein, Tony Bove

ISBN: 978-0-470-92050-3

Feb 2011

552 pages

Select type: Paperback

Product not available for purchase

Description

Create apps for the hottest device on the market — the iPad!

iPad application development is the new gold rush — iPad sales are booming and new apps are arriving daily. Whether you’re a serious programmer new to the iPad or a beginner who wants to get started in app development, this easy-to-follow guide will help you join the party. It begins with the basics about the SDK and becoming a registered Apple developer, looks at how an iPad application runs, and takes you through actually creating two applications step by step.

  • The iPad is the hottest-selling device on the market, and the demand for cool iPad apps remains huge
  • This guide is perfect for beginners who want to get started developing iPad apps as well as professional programmers new to the iPad SDK
  • Explains how to download and use the iPad SDK and how iPad programming differs from iPhone programming
  • Tells how to create a great user experience and explains nib files, views, view controllers, interface objects, gesture recognizers, and much, much more

Turn your ideas into lucrative iPad apps with the great advice in iPad Application Development For Dummies, 2nd Edition!

Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

Introduction.

Part I: Planning the Killer App.

Chapter 1: What Makes a Killer iPad App.

Chapter 2: Creating a Compelling User Experience.

Chapter 3: The App Store Is Not Enough.

Part II: Becoming a Real Developer.

Chapter 4: Enlisting in the Developer Corps.

Chapter 5: Getting to Know the SDK.

Chapter 6: Death, Taxes, and iPad Provisioning.

Part III: Understanding How Apps Work.

Chapter 7: Looking Behind the Screen.

Chapter 8: Understanding How an App Runs.

Part IV: Building DeepThoughts.

Chapter 9: Building the User Interface.

Chapter 10: Animating the View.

Chapter 11: Adding User Settings and Gestures.

Chapter 12: Getting the Bugs Out.

Part V: Building an Industrial-Strength Application.

Chapter 13: Designing Your Application.

Chapter 14: Working with Split View Controllers and the Master View.

Chapter 15: Finding Your Way.

Chapter 16: Adding the Stuff.

Chapter 17: Printing from Your iPad App.

Chapter 18: Providing Content in the Master View.

Chapter 19: Enhancing the User Experience.

Part VI: The Part of Tens.

Chapter 20: Ten Tips on iPad App Design.

Chapter 21: Ten Ways to Be a Happy Developer.

Index.

iPad_Source_Code
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