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Figure 31.7
A donut shape built using the Donut geometry node and the LightOak appearance node. |
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Click on the image to view the VRML scene. |
#VRML V2.0 utf8 # The VRML 2.0 Sourcebook # Copyright (c) 1997 # Andrea L. Ames, David R. Nadeau, and John L. Moreland EXTERNPROTO Donut [ field SFFloat crossSectionRadius field SFFloat spineRadius field SFInt32 crossSectionResolution field SFInt32 spineResolution eventIn SFFloat set_crossSectionRadius eventIn SFFloat set_spineRadius eventOut MFVec2f crossSection_changed eventOut MFVec3f spine_changed ] "donutpro.wrl#Donut" EXTERNPROTO LightOak [ exposedField SFNode textureTransform ] "applib.wrl#LightOak" Shape { appearance LightOak { textureTransform TextureTransform { translation 0.5 0.0 } } geometry Donut { crossSectionRadius 1.0 spineRadius 2.0 } }